Lunar Cry (3.5e Equipment)
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Lunar Cry
Lunar Cry uses the Functional Weapons of Legacy variant rule.
Price: | 2810 gp |
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Body Slot: | Arms |
Caster Level: | 20th |
Aura: | Strong Universal (DC 30) |
Activation: | See Text |
Weight: | – |
This pair of gauntlets is made out a strange nearly organic pale white sleaves which automatically close around the arms of the wearer. There is no sign of blades anywhere until, with a squeeze of the fingers, three long silver blades pop out from between the knuckles with a satisfying SHIKT noise. Black lines run down the sides of the arm up to where it stops at the elbow.
Lunar Cry is the signature weapon of legacy of the Wild Moon discipline, originally the weapon of its first wielder, the werebear paladin Roseveldt. It is said he obtained the weapon some somewhere hidden deep in the shadow plane and crafted by unknown hand, while other tales say a benevolent moon goddess granted it to him. Whatever the case, the mysterious gauntlet pair has proven to be quite a weapon indeed. It starts out as a pair of +1 bladed gauntlets which deal the same damage as spiked gauntlets, but deals slashing damage. Its blades are retractable and undetectable, as the gauntlet is too form fitting to hide the blades anywhere in traditional space. The blades can extend from small daggers to nearly as long as the forearm, and are made of a material which looks like silver (and bypasses DR/silver) but is as hard as adamantine. When the blades are extended, the hands must be kept in fists and are effectively unusable. Extending or retracting the blades is the same as drawing a weapon. As various rituals are made and power is gained, the weapon starts taking on stronger powers. There are five rituals that are performed, they must be performed in order (the 2nd ritual must be completed before you start the 3rd, even if you achieve the 3rd level pre-requisites). Rituals cost gold (in the form of feeding the blade raw materials) and xp, with an additional pre-requisite. Once the 1st level ritual is unlocked, the sword displays its omen effect. You can take time out and spend 8 hours bringing the weapon to the next level once you have the pre-requisites.
Lunar Cry is a unique magic item pair, on its way to becoming an artifact. While it has a price, it cannot be completely destroyed. If reduced to 0 hp, it instead falls inert in a broken condition, and unable to be used until repaired, but is not destroyed as items usually are. It is treated as an artfact against the effects of mage's disjunction.
The Lunar Cry always come as a pair. If the pair have been seperated, donning one of the gauntlets automatically summons the other across space and planar dimensions as needed.
Omen: When the blades are released or retracted, they make a noticable SHIKT noise each time, and seem to sing in the air as they are swung.
1st Ritual (Claw to the Top)
Climbing Irons: The user can use his claws to climb surfaces, stabbing his claws into them. He gains a +8 on climb checks, may take 10 on climb checks in a stressful situation, and has a climb speed equal to half his land speed.
Paired Weapons: The user gains the Two-Weapon Fighting feat.
Pre-Requisites: BAB +3, must climb a 80 foot wall without aid of magic or supernatural abilities.
Cost: 4000 gp, 160 xp
2nd Ritual (Undying Ferocity)
Improved Paired Weapons: The user gains the Improved Two-Weapon Fighting feat.
Extended Shifting:The duration of Wild Moon maneuvers and any limited-duration shapechanging is doubled, as if using Extend Spell. In addition you do not target allies when using madness in the blood, madness in the mind, and madness in the soul, though you are still otherwise uncontroled.
Weapon Bonus: The enhancement bonus on the weapon improved to +2.
Pre-Requisites: BAB +6, must spend 24 hours or more in a shape which is not your own.
Cost: 16000 gp, 640 xp
3rd Ritual (Embrace the Feral)
Rapid Recovery: You gain fast healing 1, and may regrow and re-attach body parts as if using the regenerate spell.
Rending Paired Weapons: The user gains the Two-Weapon Rend feat.
Weapon Bonus: The enhancement bonus on the weapon improved to +3.
Pre-Requisites: BAB +9, must heal (naturally or by magic) over 200 points of damage in a single day.
Cost: 36,000 gp, 1440 xp
4th Ritual (Frenzy of Blades)
Greater Paired Weapons: The user gains the Greater Two-Weapon Fighting feat.
Pounce: The user gains the ability to pounce, making a full attack on a charge.
Weapon Bonus: The enhancement bonus on the weapon improved to +4.
Pre-Requisites: BAB +12, must be struck by over 12 melee attacks that deal at least 5 damage each in a single round. They do not need to be from the same source.
Cost: 64,000 gp, 2560 xp
5th Ritual (Adamantium Rage)
Balanced Paired Weapons: The user does not take any penalty to attack rolls when using the Two-Weapon Fighting feat series, and adds his full strength to all attacks, he has no off hand.
Damage Reduction: The user gains DR/- equal to half his HD whenever he is in an alternate form.
Weapon Bonus: The enhancement bonus on the weapon improved to +5.
Pre-Requisites: BAB +15, must singehandly defeat a creature with the shapechanger subtype with a CR equal or higher than your character level.
Cost: 50,000 gp, 2000 xp
Prerequisites: N/A.
Cost to Create: Unique item, cannot be created.
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