Monsters
CR | Hit Points | Armor Class | High Attack | Low Attack | High Average Damage | Low Average Damage | Primary Ability DC | Secondary Ability DC | Good Save | Poor Save |
---|---|---|---|---|---|---|---|---|---|---|
1/2 | 10 | 11 | 1 | 0 | 4 | 3 | 11 | 8 | 3 | 0 |
1 | 15 | 12 | 2 | 1 | 7 | 5 | 12 | 9 | 4 | 1 |
2 | 20 | 14 | 4 | 3 | 10 | 7 | 13 | 9 | 5 | 1 |
3 | 30 | 15 | 6 | 4 | 13 | 9 | 14 | 10 | 6 | 2 |
4 | 40 | 17 | 8 | 6 | 16 | 12 | 15 | 10 | 7 | 3 |
5 | 55 | 18 | 10 | 7 | 20 | 15 | 15 | 11 | 8 | 4 |
6 | 70 | 19 | 12 | 8 | 25 | 18 | 16 | 11 | 9 | 5 |
7 | 85 | 20 | 13 | 10 | 30 | 22 | 17 | 12 | 10 | 6 |
8 | 100 | 21 | 15 | 11 | 35 | 26 | 18 | 12 | 11 | 7 |
9 | 115 | 23 | 17 | 12 | 40 | 30 | 19 | 13 | 12 | 8 |
10 | 130 | 24 | 18 | 13 | 45 | 33 | 20 | 13 | 13 | 9 |
11 | 145 | 25 | 19 | 14 | 50 | 37 | 21 | 14 | 14 | 10 |
12 | 160 | 27 | 21 | 15 | 55 | 41 | 22 | 15 | 15 | 11 |
13 | 180 | 28 | 22 | 16 | 60 | 45 | 22 | 15 | 16 | 12 |
14 | 200 | 29 | 23 | 17 | 65 | 48 | 23 | 16 | 17 | 12 |
15 | 220 | 30 | 24 | 18 | 70 | 52 | 24 | 16 | 18 | 13 |
16 | 240 | 31 | 26 | 19 | 80 | 60 | 25 | 17 | 19 | 14 |
17 | 270 | 32 | 27 | 20 | 90 | 67 | 26 | 18 | 20 | 15 |
18 | 300 | 33 | 28 | 21 | 100 | 75 | 27 | 18 | 20 | 16 |
19 | 330 | 34 | 29 | 22 | 110 | 82 | 28 | 19 | 21 | 16 |
20 | 370 | 36 | 30 | 23 | 120 | 90 | 29 | 20 | 22 | 17 |
21 | 400 | 37 | 31 | 24 | 130 | 98 | 31 | 20 | 23 | 18 |
22 | 440 | 39 | 32 | 25 | 140 | 105 | 32 | 21 | 23 | 18 |
23 | 480 | 40 | 33 | 26 | 150 | 113 | 33 | 22 | 24 | 19 |
24 | 520 | 42 | 35 | 27 | 165 | 124 | 34 | 22 | 25 | 20 |
25 | 560 | 43 | 36 | 28 | 180 | 135 | 35 | 23 | 26 | 21 |
26 | 610 | 44 | 37 | 29 | 195 | 146 | 36 | 24 | 26 | 21 |
27 | 670 | 45 | 38 | 30 | 210 | 157 | 37 | 24 | 27 | 22 |
28 | 720 | 46 | 39 | 31 | 225 | 168 | 38 | 25 | 28 | 23 |
29 | 870 | 49 | 40 | 32 | 240 | 181 | 39 | 26 | 29 | 24 |
30 | 920 | 51 | 41 | 33 | 255 | 194 | 40 | 26 | 30 | 24 |
31 | 980 | 52 | 42 | 34 | 270 | 207 | 41 | 27 | 31 | 25 |
32 | 1040 | 53 | 44 | 35 | 295 | 220 | 42 | 28 | 32 | 26 |
33 | 1100 | 54 | 45 | 36 | 315 | 233 | 43 | 28 | 33 | 27 |
34 | 1160 | 55 | 46 | 37 | 335 | 246 | 44 | 29 | 34 | 27 |
35 | 1220 | 57 | 47 | 38 | 355 | 261 | 45 | 30 | 35 | 28 |
36 | 1290 | 58 | 48 | 39 | 375 | 266 | 46 | 30 | 36 | 29 |
37 | 1360 | 59 | 49 | 40 | 395 | 271 | 47 | 31 | 37 | 30 |
38 | 1430 | 60 | 50 | 41 | 415 | 276 | 48 | 32 | 38 | 31 |
39 | 1500 | 61 | 51 | 42 | 435 | 281 | 49 | 32 | 39 | 32 |
40 | 1570 | 63 | 53 | 43 | 455 | 286 | 50 | 33 | 40 | 33 |
Need to rebuild the ENTIRE Epic Monster selection. High level monsters (Balors, Pit Fiends, etc) are the new Goblins, Kobolds, and Bugbears. You fight tons of them and actively reshape major things such as the Blood War, becoming equal to an entire army of mooks.
Estimatated requests for 10 CR21s, 9 CR22s, 9 CR23s, 9 CR24s, 8 CR25s, 8 CR26s, 8 CR27s, 7 CR28s, 7 CR29s, 7 CR30s, 6 CR31s, 6 CR32s, 6 CR33s, 5 CR34s, 5 CR35s, 5 CR36s, 4 CR37s, 4 CR38s, 4 CR39s, 3 CR40s, 3 CR41s, 3 CR42s, 2 CR43s, 2 CR44s, 2 CR45s.
20-Behemoth Eagle, Behemoth Gorilla
21-Divine Wolf^, Divine Horse^, Divine Shark^, Hulk types^, Doomspeaker^, Toxic Waste Monster^, Pseudonatural Troll, Mu Spore, Mithral Golem*, Chichimec, 1st sign of Quasi-Dieties/Abominations
22-Aberration World Fey^, Nephwracks the Bodaks of Divine Sparks^, Living Bulletstorm Cannon^, Dhole^, Thorciasid, Ha-Naga, Anaxim, Sound of Silence Abomination^
23-Sentient Disease^, Ancient Baatorians^, Jabberwocky^, Comet Dyrad^, Winterwight, Ruin Swarm, Lavawight, Adamantine Golem*, Brachyurus
24-X-77 Wyvern Flying Golem^, Demilich, Quirk*, Vemiurge, Sarap*, Sirrush, Tayella, Stone Colossus, Manifestation of Natural Disasters^, 1st sign of Demigods
25-Elder Trent, Hunefer, Hoary Hunter and Steed, Uranium Golem*, Lesser Neutronium Golem*, Gloom, Phane, True Tarrasque
26-Truths True Angel^, Hecatonoculus (Beholder)^, Shadow Of The Void, Shape Of Fire, Neh-Thalggu (Brain Collector), Infernal, Worm That Walks, That Which Eats Everything^
27-Cthulhu^, Katamari Ooze^, Dr. Who Angels^, Godforged^, God Maggots eat God Corpses^, Aboleth Overmind^, Uvuudaum, Gibbering Orb
28-Swords True Angel^, The Unshaped Fey^, Excellithid (Illithid)^, Prismasaurus, leShay, Three-Headed Sirrush, Flesh Colossus
29-Erythreon the Vampire Blood God/Ultimate^, Evolution Fey^, Shub-Niggurath^, 2D Animated Sword^, Grails True Angel^, Lesser Godslayer Tyranid^, Hagunemnon (Protean), 1st sign of Lesser Deities
30-Singing LCL Ooze^, FF's Warmachine^, Fleshing Experimenters from the "Outside"^, Death Reaper^, Elder Titan, Genius Loci, Atropal
31-Strangelet Ooze^, Planar Tapeworm^, 1D Cosmic String^, Wraths True Angel^, Hands True Angel^, Dream Larva
32-Negalich the Bodiless Lich^, Weapons of Fire/Water/Air/Earth^, Umbral Blot (Blackball)
33-0D Point of Fire-Starting/Gravity Crushing of Animal Int, Rust Monster for Matter^, Weapons of Life/Death^, Living Vault, Iron Colossus
34-Spirit of a Death World Fey^, Missing No.^, Glories True Angel^, Godslayer Tyranid^, Phaethon
35-Mysteries True Angel^, Four Horsemen War/Pestilence/Famine/Death^
36-All Primal Elementals, Xixecal, 1st sign of Intermediate Dieties
37-Cogent the World Flayer Elder Brain^, Slaadi Lords, Inevitable Lords, Throne True Angel^
38-King of Fire/Water/Air/Earth^
39-Greater Godslayer Tyranid^, King of Life/Death^, Devastation Spider
40-Starchild^, Semilir the Volcano Turtle/Lavos Mini^, Devastation Centipede
41-Cosmic Servitors/Elementals^, Crown True Angel^, Devastation Scorpion
42-Fateweavers who force fate on track^, Universal Macrobe/Galactus^, Devastation Beetle
43-Stareater^, Yog-Sothoth^
44-Neverborn aka Primordial^, Hecatoncheires
45-The Uber Tarrasque Thing^, 1st sign of Greater Dieties
Dragons-Force Dragon, Prismatic Dragon, Olympus Dragons, Lethus Dragons
Templates-True Legendary +20, Demilich, Quasi-Diety, Demigod, Lesser Diety, Intermediate Diety, Greater Diety, Overdiety, Perfected (law), Proteus (chaos), Exalted (good), Vileborn (evil), Worm That Walks, N-Dimensional
Subtypes-Avatar (nature), Abomination, Epic, Diety, Cosmic
Monsters will mostly follow MLET, but I'll relax it a bit for epic, up to 150%.
Introduce the d20, d30, d50, and d100 HDs. These are mainly for monsters. Also make the Extraordinary Health a glossary term as many will need max hp.
PC Alterations
Minimum saving throw is 1/2 your level, so at 21st you have a +10. Your base save is unchanged and you can't count for feats without the save to back it up. With this you have a roughly 50% success rate on low DCs and a 5% success on high DCs. Though some may be encouraged to "forget your Will save, I'm covered" or the like, it's a bad idea as any compitent caster will own you, and the minimum merely saves you from being destroyed by poor DCs. Sometimes.
BAB is gained as normal, number of attacks are capped at four regardless.
Saves are as normal. As above, you have a minimum save regardless how low your saving throws go.
Pseudo-divine ranks are gained, actual divine ranks are based on the divine templates. In terms of rank vs rank power, 1 real divine rank = 4 fake divine ranks and you start with 1, so level 40 characters have 6 ranks, aka they are Lesser Gods. Its possible through items, artifacts, feats, and the like, to gain a higher rank, which may work in play when having god vs god battles and activating or using certain items.
Class Alterations
Epic classes are completely rejiggered and BAB and saves are applied.
Spellcasters automatically gain Improved Spell Capacity. Initiators automatically gain Dynamic Potential. Fighters and mundanes get, well, see below.
EITHER: You gain a bonus based on the number of mundane levels + spellcasting levels + initiating levels... OR: The epic levels of base classes gain bonuses appropriate for rebalancing. Wizards get Improved Spell Capacity, ya. Fighters get +20 to deathkill checks, laser eyes, nuclear breath, and quantum distortion armor. The fighters get rewarded for slogging through it all, and in the end, it should end up rogue universally, ideally.
Item Alterations
The x10 cost is removed. Epic items are instead only able to be used by epic creatures or a sufficient divine rank, or a really high UMD to employ pre-epic. Realistically speaking the only pre-epic use of epic items you can afford will be in stupidly high UMD checks. And I may remove that aspect, making it impossible pre-epic. This restriction is not applied for artifacts, which are DM Fiat anyway.
Probably going to be repricing or replacing a lot of things in general.
Adventuers
21-25: Oh no, goblins balors have stolen the caravan phantom train full of gold petitioners, and the mayor seraphims have called in adventurers to go recover it and stop the evil.
26-30: The princess of the kingdom Goddess of Plot Devices has been kidnapped by the evil dragon Demogorgon. Go save her and save the kingdom upper plane.
31-35: You've uncovered a plot to summon the World of Nightmares into the world the multiverse, which will surely end with disaster. Stop them while figuring out who the spy is in the ranks of the kingdom Gods. In the end you have to kill a balor Asmodeus.
36-40: Godzilla appears H'lysh't the Ender of Worlds appears and is consuming everything. Save the world multiverse or everyone will die.
Fluff and Other
Becoming epic is a process, much like going super saiyan. You don't merely level up, you earn it. Part of the earning is linking yourself up to something that gives you your epic. A god gives it to you. A plane. The will of the people. Sheer willpower. Etc. Part of this also introduces the Divine Pact, which basically states why gods don't go mucking around in human affairs like they used to. Mucking around gets you attention of Things-Bigger-Than-You, and there's always something bigger. Gods are, after all, the nukes of the world. This does not prevent them from living on the material, but adventures no longer really take place there.
On that note, related factions. The forces of heaven, the forces of hell, the forces of the abyss, the forces of chaos, the forces of order, nature itself, the concept of balance, the far realm forces, the elemental forces (split into 6 groups), the feywild forces (related to the forces of chaos, but... different), and the Universal forces of the Astral and Shadow.
The God-Material, an alternate plane of the material which gods jaunt around. The cities are often nothing compared to the things you find on the God Material. The "material" for epic games. Only gods and epics can access it, and can do so via gates or at higher levels naturally.
God levels are templates, much in the way of Immortals Handbook, but I rejigger it. Actual quasidiety will start off as LA 1 but only able to be taken by epic creatures, with epic based on ECL rather than HD to prevent cheesey use of high RHD creatures, as well as to be fair to those with LA. These "epic templates" might not even run off LA, maybe I'll do it by XP loss like necropoliton. The higher levels are probably expodential... demigod at LA 2, then LA 4, then LA 8, and so forth. Thinking more on the subject later.
Skill modification- DC 50 to UMD things for artifacts, like race.
Deities
All deities add divine rank to: Attack, Damage, Skills, Saves, Effective HD vs spells, CL/ML/IL, Ability DCs, AC, Initiative.
All deities get: x2 Speed, x2 Senses, Max Hp per level, Aligned Weaponry, Immortality, ability to enter the Midrealm, Divine Aura, Tongues, SR 13 + HD, Outsider type
All deities are immune to death effects, energy drain, ability drain, ability damage, mind-affecting effects, polymorphing, petrification, disease, poison, stunning, sleep, paralysis, or any other attack that alters its form.
Quasi-Deities (0): DR 10/epic, Quasi-Portfolio and Portfolion Bonuses (1 quasi-domain)
Demigods (1-5): DR 20/epic, Automatically get 5s, Portfolio, Remote Sensing, Block Sense, Able to talk with creatures far away (1 mile/rank), Divine Realm (rank/ft), Greater Teleport, no autofail on 1, 1 domain
Lesser Deities (6-10): DR 40/epic, DR 10/cosmic, Automatically get 10s, Distance talk (10 miles/rank), Divine Realm (rank/miles), Plane Shift, immune to imprisonment or turning, 3 domains
Intermediate Deities (11-15): DR 80/epic, DR 20/cosmic, Automatically get 15s, Distance talk (interplanar at shrines and 100 miles/rank), Divine Realm (rank/10 miles), 5 domains
Greater Deities (16-20): DR 160/epic, DR 40/cosmic, Automatically get 20s, Distance talk (interplanar and 1000 miles/rank), Divine Realm (rank/100 miles), Lich-esque Respawn, 7 domains
Overdeities (21+): DR infinite/cosmic, DR 40/-, Distance talk (unlimited), Divine Realm (rank/1000 miles), Undying Essence, no domains granted but 9 domains known anyway
For every divine rank, they get 1 salient divine ability (which I will need to rejigger).