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Golem Overlord
N Gargantuan Construct | |
Init/Senses | +2/Darkvision 60 ft., low-light vision; Listen +14, Spot +14 |
AC | 41, touch 27, flat-footed 39 (-4 Size, +2 Dex, +19 deflection, +6 natural, +8 armor) |
hp | 1120 (14 HD) |
Fort/Ref/Will | +22/+18/+19 |
Speed | 50 ft. (10 squares) |
Base Atk/Grp | +10/+5/+32 |
Abilities | Str 30, Dex 15, Con , Int 16, Wis 18, Cha 12 |
Advancement | — |
Aura of Animation (Su) | At the start of each of its turns, a Golem overlord animates objects similar to the Animate Objects spell. It can control a maximum equivalent small objects equal to its HD, but otherwise can maintain animation or release animation of any object within 250 ft. at its leisure. Any animated object that moves outside this range is no longer animated by the aura. |
Throw object (Ex) | The golem overlord can throw an object within its reach at an enemy within 250 ft., dealing damage based on the object's size. The golem must succeed at a ranged attack roll with a +35 bonus to hit (+30 for a second attack, +25 for a third attack, etc.). See below for the action required and damage amount.
The object always takes an equal amount of damage that would have been dealt on impact. Any object that is not very dense (such as a ball of fluff or a ball of linen sheets) will deal either no damage or 1 damage per 1d6 that would have been dealt, up to the DM's discretion. If a golem overlord throws an animated object, it may make a free attack against the target. |
Solo Encounter (Ex) | The golem overlord is meant to be fought on its own (it brings its own mooks to the battle). As such, it has increased HP, AC, Saves, etc. for a monster of its CR. |
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