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Jennaerik (3.5e Race)

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Author: Niels Kursell (talk)
Date Created: October 27 2011
Status: I made it up as I wrote it
Editing: Clarity edits only please
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Jennaerik

A desert-dwelling, short-lived human-like race

Personality

A Jennaerik is very devout in worship and fierce in a battle, but is a softie around friends.

A Jennaerik will get up at sunset to hunt, and the tribe leader will light the city flame, a large torch on a tower. At midnight, they come back with their kills and eat, then acting rather human.

Physical Description

Average height:5'5 Average weight:150lbs Skin color:Tannish Eye color:Green, Yellow, Blue, Purple, Red Common clothing:Desert Garb Typical gear:Tent

Relations

Hates elves for their ancient battles.

Alignment

Almost always Neutral, but varies in non-desert tribes

Lands

Deserts

Religion

Jennaeriks believe in the Great Wyrmlord.

Language

Common, Desert Druidic

Names

Jennaeriks name their children by asking the local Sand Wyrm for a name: Al'Sieth, Theirin, Kyrrnin, Malkor, and Arendin are typical male names.

Racial Traits

Changing the Jennaeriks for Your World

Your campaign may not include desert travel. For such campaigns consider the following changes;

  • For Forest, Neutral Good for usual alignment, substituting Draconic for Sylvan in languages, changing favored class to Druid, substituting the breath weapon for wildshape 2/day, and bonusing Wisdom instead of Dexterity.
  • For Tundra, Chaotic Good for usual alignment, substituting Draconic for Giant in languages, changing favored class to Fighter, substituting the breath weapon for resist elements as the sorcerer/wizard spell for cold 3/day, and changing the ability modifiers to +2 Strength, -2 Dexterity.
  • For Mountains, Lawful Good for usual alignment, substituting Draconic for Dwarven in languages, changing favored class to Fighter, and changing the ability modifiers to +2 Strength, -2 Wisdom.
  • For Plains, Chaotic Neutral for usual alignment, eliminating Draconic from languages, changing favored class to Barbarian, and negating Intelligence instead of Strength.
  • For Hills, Neutral Evil for usual alignment, changing favored class to Antipaladin, changing the line of lightning breath weapon for cone of fire, and changing the ability modifiers to +2 Charisma, +1 Strength and Wisdom, -2 Dexterity, -1 Constitution and Intelligence.
  • For Civilized Jennaerik, no usual alignment, changing favored class to Wizard, changing the breath weapon to cure light wounds as the spell 2/day, and changing the modifiers to +2 Intelligence, -2 Strength.
  • For anything else, change the breath weapon to protection from good/evil/law/chaos as the spell 5/day, and exchange Darkvision 60 to Low-light Vision and Darkvision 30

Subraces

  • Dark Jennaerik are as Jennaerik, with the following changes;
     *darkness as the spell 3/day
     *protection from good as the spell 3/day
     *Breath weapon changes to line of acid and is only usable 1/day
     *+2 Strength, +2 Dexterity as new ability modifiers
     *Favored class; Cleric (Tiamat)
     *Level adjustment; +2
     *Effective Level; 3
  • Celestial Jennaerik;
     *light as the spell 3/day
     *protection from evil as the spell 3/day
     *+2 Wisdom, +2 Intelligence as new ability modifiers
     *Breath weapon substituted for telekinesis as the spell 1/day
     *Favored class; Paladin
     *Level adjustment; +2
     *Effective Level; 3

Vital Statistics

Table: Jennaerik Random Starting Ages
Adulthood Simple Moderate Complex
20 years +1d4 +1d6 +1d8
Table: Jennaerik Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
30 years 40 years 50 years +3d10 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Jennaerik Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 5' 3" +1d8 130 lb. × (1d6) lb.
Female 5' 2" +1d10 120 lb. × (1d4) lb.



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