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Jennaerik
A desert-dwelling, short-lived human-like race
Personality
A Jennaerik is very devout in worship and fierce in a battle, but is a softie around friends.
A Jennaerik will get up at sunset to hunt, and the tribe leader will light the city flame, a large torch on a tower. At midnight, they come back with their kills and eat, then acting rather human.
Physical Description
Average height:5'5 Average weight:150lbs Skin color:Tannish Eye color:Green, Yellow, Blue, Purple, Red Common clothing:Desert Garb Typical gear:Tent
Relations
Hates elves for their ancient battles.
Alignment
Almost always Neutral, but varies in non-desert tribes
Lands
Deserts
Religion
Jennaeriks believe in the Great Wyrmlord.
Language
Common, Desert Druidic
Names
Jennaeriks name their children by asking the local Sand Wyrm for a name: Al'Sieth, Theirin, Kyrrnin, Malkor, and Arendin are typical male names.
Racial Traits
- -2 Strength +2 Dexterity : Jennaeriks are a fragile, dextrous race of humanoids.
- Humanoid (Natural)
- Medium: As a Medium creature, a Jennaerik has no special bonuses or penalties due to its size.
- Jennaerik base land speed is 30 feet
- Darkvision: A 60 can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and a Jennaerik can function just fine with no light at all.
- Breath Weapon: A Jennaerik may use a line of lightning breath weapon 4/day.
- Automatic Languages: Common, Draconic.
- Bonus Languages: Any language.
- Favored Class: Rogue
- Level Adjustment: +0
- Effective Character Level: 1
Changing the Jennaeriks for Your World
Your campaign may not include desert travel. For such campaigns consider the following changes;
- For Forest, Neutral Good for usual alignment, substituting Draconic for Sylvan in languages, changing favored class to Druid, substituting the breath weapon for wildshape 2/day, and bonusing Wisdom instead of Dexterity.
- For Tundra, Chaotic Good for usual alignment, substituting Draconic for Giant in languages, changing favored class to Fighter, substituting the breath weapon for resist elements as the sorcerer/wizard spell for cold 3/day, and changing the ability modifiers to +2 Strength, -2 Dexterity.
- For Mountains, Lawful Good for usual alignment, substituting Draconic for Dwarven in languages, changing favored class to Fighter, and changing the ability modifiers to +2 Strength, -2 Wisdom.
- For Plains, Chaotic Neutral for usual alignment, eliminating Draconic from languages, changing favored class to Barbarian, and negating Intelligence instead of Strength.
- For Hills, Neutral Evil for usual alignment, changing favored class to Antipaladin, changing the line of lightning breath weapon for cone of fire, and changing the ability modifiers to +2 Charisma, +1 Strength and Wisdom, -2 Dexterity, -1 Constitution and Intelligence.
- For Civilized Jennaerik, no usual alignment, changing favored class to Wizard, changing the breath weapon to cure light wounds as the spell 2/day, and changing the modifiers to +2 Intelligence, -2 Strength.
- For anything else, change the breath weapon to protection from good/evil/law/chaos as the spell 5/day, and exchange Darkvision 60 to Low-light Vision and Darkvision 30
Subraces
- Dark Jennaerik are as Jennaerik, with the following changes;
*darkness as the spell 3/day *protection from good as the spell 3/day *Breath weapon changes to line of acid and is only usable 1/day *+2 Strength, +2 Dexterity as new ability modifiers *Favored class; Cleric (Tiamat) *Level adjustment; +2 *Effective Level; 3
- Celestial Jennaerik;
*light as the spell 3/day *protection from evil as the spell 3/day *+2 Wisdom, +2 Intelligence as new ability modifiers *Breath weapon substituted for telekinesis as the spell 1/day *Favored class; Paladin *Level adjustment; +2 *Effective Level; 3
Vital Statistics
Adulthood | Simple | Moderate | Complex |
---|---|---|---|
20 years | +1d4 | +1d6 | +1d8 |
Middle Age1 | Old2 | Venerable3 | Maximum Age | |
---|---|---|---|---|
30 years | 40 years | 50 years | +3d10 years | |
|
Gender | Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|---|
Male | 5' 3" | +1d8 | 130 lb. | × (1d6) lb. |
Female | 5' 2" | +1d10 | 120 lb. | × (1d4) lb. |
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