Talk:Erudite-ish Sorcerer (3.5e Alternate Class Feature)
Unique Spells Limit
I dispute the validity of a "1+half caster level" progression. Spells known at levels below the top 3 or so are generally not very important, so one could reasonably say that the normal Sorcerer goes from 6 relevant spells known (well, 0th level spells are pretty terrible even at level 1) to about 9 relevant spells known. A better progression would probably be something like "3 + caster level, maximum 9", I think. --Foxwarrior 08:08, 4 February 2012 (UTC)