Imbue Sentience (3.5e Spell)
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Transmutation | |
Level: | Artificer 4, Sorcerer/Wizard 5 |
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Components: | V, S, M |
Casting time: | 10 minutes |
Range: | Touch |
Target: | One object up to 1 cu. ft. of non-living material/level |
Duration: | 1 hour/level |
Saving Throw: | Will negates (object) |
Spell Resistance: | Yes |
You imbue a portion of your spirit into the blade, which awakens in your hands ready to serve you in battle.
This spell grants life to non-living creatures for a limited time. Affected objects become like intelligent weapons, technically constructs, with no actual HD but an effective HD equal to your caster level for the purpose of spells which affect based on your HD. It has no feats, skills, or physical ability scores but gains mental ability scores of 10+1d6, arranged among its intelligence, wisdom, and charisma as you see fit. It has normal hearing and vision out to 120 ft., darkvision 60ft., has your alignment, and may talk in any language the caster knows. They have the same hp and hardness as the component item and the spell ends if the object is destroyed. In addition it gains one lesser power from the intelligent item list of powers.
It is friendly to its creator and accepts its limited lifespan. Typically they are used to awaken weapons to act as an extra pair of eyes while scouting, or items in the room for the purpose of spying. They do not persist long enough to develop any particular personality quirks of their own.
Material Component: Soil, water, the caster's breath, and 200g in alchemical reagents.
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