Open main menu

Dungeons and Dragons Wiki β

Talk:Awareness (3.5e Feat)

Revision as of 18:23, 20 November 2013 by Aarnott (talk | contribs) (Created page with "== Comments == So the first part of this feat is already covered by the spot skill's action type: "Every time you have a chance to spot something in a reactive manner you can...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Comments

So the first part of this feat is already covered by the spot skill's action type: "Every time you have a chance to spot something in a reactive manner you can make a Spot check without using an action". So you already get to use it in a reactive way. You don't need a feat for that.

The second part of the feat suffers from "bag of rats" syndrome, where carrying a bag of angry rats will give you a massive spot bonus (because they are all in 10 ft.). 10 ft. is also a really small distance for the bonus anyways, so the abusable part probably won't ever matter.

Good feats generally offer something new and fun for a character. Generally, Alertness (the prereq feat) is considered really terrible for this reason. Here are some ideas:

  • Be able to make listen checks at a distance of 30 ft. ignoring up to +15 points of DC modifiers (so you can listen right through a stone wall). This would only be for determining the presence and position of creatures.
  • Similarly with spot checks, be able to make them in 30 ft. ignoring concealment and lighting (but not cover). Again, only for presence and position.
  • You could make it more abstract and just have the innate ability to always know exactly how many creatures are within a 60 ft. radius. You don't know where, jsut that they exist.

Hope this helps. --Aarnott (talk) 18:23, 20 November 2013 (UTC)

Return to "Awareness (3.5e Feat)" page.