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Ward of Peace (3.5e Utterance)

Revision as of 12:21, 29 May 2015 by Eiji-kun (talk | contribs) (Created page with "{{author |author_name=Eiji-kun |date_created=5-27-15 |status=Complete |balance=High }} ''This utterance uses the rules for the Truenamer, Rebuild (3.5e Class)|truenamer reb...")
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Author: Eiji-kun (talk)
Date Created: 5-27-15
Status: Complete
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This utterance uses the rules for the truenamer rebuild.

Ward of Peace
Lexicon of the Primal Word
Level: Truenamer 5
Casting time: 1 standard action
Range: 60 ft
Duration : 1 minute
Saving Throw: Will negates
Spell Resistance: Yes
Truespeak DC: {{{dc}}}

Lokyo-eo-ubqa-xjs!

Sjx-aqbu-oe-oykol!

The universe recognizes you as a nonhostile entity of essential importance, and lets no being harm you. You are under the effects of sanctuary for 1 minute, with no save. It is still broken if you attack, and you are not protected against indirect attacks and from area effects which include more than just yourself.

Reverse: You force a creature to be filled with a bloody rage. The creature must make a Will save or enter a rage as a barbarian of their level - 5 (minimum 1st). The rage lasts for 1 minute, and renders the target fatigued for 2 minutes after. If this is used on a creature hostile to you, they will prioritize attacks to be focused on you when possible, but will still attack your allies if they cannot reach you in a single move action. If cast on an ally, they have no compulsion to attack you. Another creature can snap an enraged being out of it with a standard action, this grants the affected target another Will save. This is a mind-affecting effect.

Failure: On a failed truespeak check, the sanctuary only lasts 1d4 rounds. For the reverse, the rage only lasts 1d4 rounds.

Primal Utterance

Normal: You become immune to damage for the duration, but cannot attack or cast at all, not even defensive buffs.

Reversed: The target doubles the bonuses from rage, but cannot tell friend from foe for the duration. They are also under the effect of delay deathSpC.



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