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Vichromium
{A material invented by the Technomancer Claire Loraine Watson, vichromium (also called clairium) is a extremely reflective material to the point of being very mirror-like, granting it an appearance very similar to natural chromium but slightly lighter in tone. It is an extremely difficult material to produce, formed from natural chromium, Alchemically-Inverse Silver, Mercurite Alloy, Mithral, Vitalized Livemetal alongside a sliver of Vibrolithe. Vichromium self repair at the rate of 1 hp of damage each minute, even if sundered and destroyed, the pieces can be pushed back together for 3d6 rounds to reform the item as well as restoring any magical properties it possessed. Finally vichromium is completely inert, it does not rust and is immune to corrosion.
An armor and shields made of vichromium possess great hardness, flexibility and incredible reflective abilities, it is capable of bending and reflecting kinetic energy with extreme efficiency, making it a very protective material. A vichromium armor or shield has it weight halved, it armor/shield bonus increase by 2 points, it arcane spell failure lowered by 10%, it armor check penalty reduced by 3 and it max dexterity bonus increase 2. The reflective surface of vichromium make it extremely efficient against [light]-effect, granting a +4 bonus against [light]-effect and reducing any light damage taken by the wearer's armor bonus to AC. However half of the prevented damage is dealt to all creature within 10 ft. of the wearer. as the light energy is reflected off the vichromium.
A vichromium weapon count as adamantine and silver for the purpose of bypassing damage reduction, it weight is halved and it impacts carry a powerful force, melee weapon or ammunition made of vichromium deal an additional 5 points of damage. On a natural 20 a vichromium weapon unleash a shockwave of energy, forcing the struck creature to make a DC 10 + 1/2 BAB + attack ability score modifier (usually Dexterity) Reflex save or fall prone. Even on a successful save, they take a −2 penalty to AC for 1 round from being knocked off center.
Vichromium has 60 hit points per inch of thickness and hardness 30.
Vichromium quarters all cold, fire, electric and force damage, takes half damage from any other source. Vichromium is nigh immune to physical damage, quartering it and doubling it hardness against it. It is completely immune to acid and light damage.
Type of Vichromium Item | Item Cost Modifier |
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Ammunition | +240 gp |
Armor & Shields | +3000 gp plus (600 x base armor bonus squared) |
Weapon | +12,000 gp |
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