Mine Halfling (5e Monster)
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Mine halfling | ||||||||||||
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Small Humanoid, Lawful Good | ||||||||||||
Armor Class: 15 (+1 leather +4 dexterity bonus) | ||||||||||||
Hit Points: 28 (4d10+8) | ||||||||||||
Speed: 30 feet | ||||||||||||
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Senses: DarkVision 60ft, passive Perception 14 | ||||||||||||
Languages: Halfling,Terran,Undercommon | ||||||||||||
Challenge: 1 (200 xp)Proficiency Bonus (PB): +2 | ||||||||||||
Lucky. Whenever a mine halfling rolls a one on a d20. The halfling rerolls the d20 to use the new results, even if it is a one.
Initate Spellcasting. The mine halfling can cast the following spells without the material components: ActionsShortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) piercing damage. Short Bow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d6+4) piercing damage. |
Mine Halflings
Mine halflings are descendants of a group of halflings that proved there bravery by venturing into the underdark to live there.