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Mine Halfling (5e Monster)

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Author: XX the memenist Xx (talk)
Date Created: 4/6/16
Status: Complete
Editing: Clarity edits only please
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Mine halfling
Small Humanoid, Lawful Good
Armor Class: 15 (+1 leather +4 dexterity bonus)
Hit Points: 28 (4d10+8)
Speed: 30 feet
STR DEX CON INT WIS CHA
12 (+1) 18 (+4) 17 (+3) 11 (+0) 18 (+4) 11 (+0)
Senses: DarkVision 60ft, passive Perception 14
Languages: Halfling,Terran,Undercommon
Challenge: 1 (200 xp)Proficiency Bonus (PB): +2
Lucky. Whenever a mine halfling rolls a one on a d20. The halfling rerolls the d20 to use the new results, even if it is a one.

Initate Spellcasting. The mine halfling can cast the following spells without the material components:
At will: light
1/day: daylight, conjure elemental (earth only)

Actions

Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) piercing damage.

Short Bow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d6+4) piercing damage.


Mine Halflings

Mine halflings are descendants of a group of halflings that proved there bravery by venturing into the underdark to live there.

Mine Halflings and Deep Gnomes

Mine halflings and deep gnomes are like frosting and cake bread, they use there magic to further defend there settlements.



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