Psychic Disguise (3.5e Power)
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Telepathy | |
Level: | Psion/Wilder 2, Telepath 1, |
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Display: | Visual |
Manifesting Time: | 1 Round |
Range: | Personal |
Target: | Self |
Duration: | 1 Round/Level (D) |
Saving Throw: | None (see Augment) |
Power Resistance: | No |
Power Points: | 1 (Telepath), 3 (Psion/Wilder) |
All of a sudden Yùwén was wearing a long marvelous dress, she looked older and more mature, and she has hairs again.
This power allow you to project a disguise psychically over yourself, altering how you look to others. The disguise is from your own subconscious mind, therefore you may only alter your own appearance. You cannot alter yourself to look a particular person or a vastly different creature You could make yourself appears as a younger or older version of yourself, make yourself taller and more voluptuous, make yourself appears as an elf or similar changes. This power cannot give the manifester additional limbs, nor 'remove' already existing limbs, it can otherwise simulate or change the appearance of things like hairs, teeth or eyes. The psychic disguise provide auditory, olfactory, tactile and visual alterations.
This power fool even creatures immune to mind-affecting effect with the exception of mindless creatures and object, who see through it normally.
This power's duration do not elapse as long as you are psionically focused.
Augment: You can augment this power in one or more of the following ways.
1. For 2 additional power points you spend, you can alter your own clothing when you assume a disguise or change it, allowing you to wear concealing robes or a mask to hide your identity. You cannot alter the appearance of clothing you are wearing.
2. For 2 additional power points you spend, you can alter your psychic disguise as a full-round action.
3. For 4 additional power points you spend, you can look like a new identity you specify when manifesting this power. This identity cannot be another particular creature, instead it is a being from your own imagination. You disguise as that identity, instead of yourself. You are still subject to any limit of the power and it augment.
4. For 8 additional power points you spend, you fool even creatures with true seeing or otherwise have the ability to pierce the 'illusion'. They are allowed a Will save to still see through it, otherwise they are allowed another save after a day passed.
For every two additional power points you spend on any augmentation, the DC rises by +1.
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