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Thunderbird Garbs (3.5e Soulmeld)

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Author: the bluez in the dungeon (talk)
Date Created: 22/12/2020
Status: Completed
Editing: Clarity edits only please
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Thunderbird Garbs 
Descriptors: Chaotic, Electricty
Classes: Totemist
Chakra: Arms, Crown, Feet, Heart, Throat, Totem
Saving Throw: Fortitude, Reflex; see text

A caftan, similar to a robe, of purple color appears on your body. Blue lightnings travel through the fabric.

You gain energy resistance to electricity damage. It is equal to 5.

Benefit: Increase the resistance by 2 per each point of essentia invested in this soulmeld.  

Chakra Bind (Crown)

Your head exudes fog.

You may replicate the spell fog cloud as a standard action, using your meldshaper level as caster level.

As a standard action you may discharge the fog. It is crossed by electricity and deals 1d4 + 1d4 per amount of essentia invested to anyone inside it.

A successful Reflex save halves the damage (DC is 10 + amount of essentia invested + Constitution modifier).

After this the cloud immediately disappears. 

Chakra Bind (Throat)

A eagle looking head appears onto your own, covering it.

As a standard action you may unleash a powerful cry in a cone of 10 feet + 5 feet per amount of essentia (3 meters + 1,5 meters). This deals 1d6 + 1d6 per amount of essentia invested of sonic damage. A successful Fortitude save halves the damage (DC is 10 + amount of essentia invested + Constitution modifier).

You may use this ability one time per day per Constitution modifier + 1. 

Chakra Bind (Heart)

A violet thundering cloud seems to surrounds you.

You gain immunity to electricity damage. You also gain an electrical aura that inflicts 3d6 + 2 per amount of essentia invested to anyone adjacent to you.

A successful Reflex save halves the damage (DC is 10 + amount of essentia invested + Constitution modifier). 

Chakra Bind (Arms)

The sleeves of the robe fuse with your arms, becoming feathery, purple wings.

You gain a fly speed equal to 30 feet (9 meters) with average maneuverability. You may not use your arms or hold anything while this soulmeld is bound to the arms chakra, but you may use the wings to attack. They deal 1d6 of bludgeoning + 1d4 of electricity damage and have reach. You have the benefit of the Multiattack feat for this attacks.

You may use them while flying but only one wing per round. You gain a bonus on attack rolls with these wings equal to the amount of invested essentia. 

Chakra Bind (Feet)

Claw-like structures cover your feet.

You gain a +2, +1 per point of essentia invested, bonus on Jump checks.

You may take a standard action to provoke a localized quake. It works as a line that runs along the ground. It is 10 feet + 10 feet per invested essentia (3 meters + 3 meters) long.

Anyone on the path of the quake must make a Reflex save to halve the damage and prevent falling. Otherwise they take 1d8 of electricity damage and 1d4 of sonic damage and fall prone

Chakra Bind (Totem)

A semi-real upper body of a prey bird hovers over you. It seems to be made of lightning.

You are constantly under the effect of a feather fall spell. As a standard action you may reproduce the spell gust of wind. If it is done on loose soil or sand, the particles hit enemies caught dealing 1d4 per amount of essentia invested. You may use this ability once per day per essentia point invested.

If you have it, increase your fly speed by 10 feet (3 meters) and improve your maneuverability by one stage. You count as one size larger for determining effects of winds, storms and sandstorms (while flying or not).

Any sonic or electricity effect that you produce that imposes a save, has its DC improved by 1 per every 2 points of essentia invested in this soulmeld (up to +5). If it has multiple types these bonuses don't stack.


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