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Electro Fist (3.5e Feat)

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Author: Falin (talk)
Date Created: 06/26/19
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Electro Fist [Combat] You have fists of electricity, daggers and short swords of electricity too. Benefits: This is a combat feat that scales with your Base Attack Bonus.

  • +0: All your attacks deal an additional 1 point of electric damage, you can suppress and resume the effects of this feat as a free action
  • +1: Your attacks force a reflex save, 10+1/2 bab+cha, or receive flash counter. When you hit 3 counters, they receive the dazed status for 3 turns. Only the first successful attack against a given creature can force this save each round
  • +6: Your attack are lightning dealing an additional 1d6 electric damage per 3 levels
  • +11: Your attacks are sparking with thunder and on a critical it deals half of its electric damage as sonic damage. A reflex save, 10+1/2 bab+cha or the target is knocked prone if they are the same size class as you or smaller.
  • +16: Your attacks burst from your blade, on the first successful attack of each round you deal 1d6 electric damage per level in a 60 ft burst Reflex DC 10+1/2 BAB+cha half. You are immune to this damage, but allies and the enemy you just struck are not.

Special: All abilities in this feat count as a Supernatural ability for the purpose of Antimagic fields.



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