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User talk:Ghostwheel/Glyph/Combat

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Revision as of 22:55, 24 May 2022 by Gataneka Future (talk | contribs) (Gataneka Future moved page User talk:Ghostwheel/Glyph/Combat to User talk:Big fat hairy balls/Glyph/Combat without leaving a redirect)

Grapple

"skill vs defense" is not a fair contest since trained skills have +4

Initiative

Why the strange delay rule? What is the point of the refocus rule?

Falling

2d6 per 10' means a character can die from only a 20' fall!

Which is totally plausible for a level 1 character who gets pushed off a building onto concrete.
It's a fixed hp system, so it could plausibly kill anyone at any level. There is a scaling damage reduction setup here though, and that mitigates the damage somewhat, but at 1 per 2 levels it's a long time before you can take another 10 feet. There are abilities in the Acrobatics skill that allow you to fall forever available at a relatively low level, rituals, and likely utility abilities that do similar things, but for people lacking these things falls should probably be avoided. - Tarkisflux Talk 20:25, 2 July 2011 (UTC)
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