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Bimz (5e)

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Bimz (Individual) [1]

Lineage: Pseudodragon
Class:
CR: 1/4 (50)
Alignment: Neutral Good
Affiliations: Lizardfolk of the Sea Ghost


[1] A pseudodragoo named Bimz sleeps in a small nest behind the chest. It is the companion of one of the lizardfolk [on the Sea Ghost] and joins in the combat to defend its master.

Bimz (Individual) [1] [2] [3] [4]
Tiny Dragon (Pseudodragons), Neutral Good
Armor Class: 13 (natural armor)
Hit Points: 7 (2d4+2)
Speed: 15 ft., fly 60 ft.
STR DEX CON INT WIS CHA
6 (-2) 15 (+2) 13 (+1) 10 (+0) 12 (+1) 10 (+0)
Skills: Perception +3, Stealth +4
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 13
Languages: understands Common and Draconic but can't speak
Habitat: Coastal, Desert, Forest, Hill, Mountain, Urban
Challenge: 1/4 (50 xp)Proficiency Bonus (PB): +2

Features

Keen Senses. The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

Magic Resistance. The pseudodragon has advantage on saving throws against spells and other magical effects.

Limited Telepathy. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.

Familiar (Variant: Familiar Only). [5] The pseudodragon can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the pseudodragon senses as long as they are within 1 mile of each other. While the pseudodragon is within 10 feet of its companion, the companion shares the pseudodragon's Magic Resistance trait. At any time and for any reason, the pseudodragon can end its service as a familiar, ending the telepathic bond. 

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage.

Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.


Found in AdventuresEdit


Sources and NotesEdit

  1. 1.0 1.1 1.2 Mike Mearis (2019). Ghosts of Saltmarsh. (5e 2014) Wizards of the Coast. ISBN 0-7869-1640-0. p. 55. (The Sinister Secret of Saltmarsh) Licensed: © Wizards of the Coast.
  2. Bimz uses the Pseudodragon stat block from Licensed: OGL.
  3. Habitat — Not part of the SRD5.
  4. habitat - Dungeon Master's Guide (5e) p.302-305
  5. Wizards RPG Team (September 2014). Monster Manual. (5e 2014) Wizards of the Coast. ISBN 978-0786965618. p. 254. (used under 'fair use' clause).

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