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Totodile (3.5e Monster)

Revision as of 08:01, 5 May 2010 by Quantumboost (talk | contribs) (Combat)


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Adopter: Quantumboost (talk)
Original Author: FrankTrollman (talk)
Date Created:
Date Adopted: 3/14/2010
Status: Complete
Editing: Spelling and Grammar only
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Totodile
Size/Type: Tiny Magical Beast (Water, Reptilian)
Hit Dice: 2d10+2 (13 hp)
Initiative: +1 (+1 Dex)
Speed: 20 ft., swim 30 ft.
Armor Class: 14 (+2 size, +1 Dex, +1 natural), touch 13, flat-footed 13
Base Attack/Grapple: +2/-7
Attack: Bite +3 melee (1d8-1) or Water Gun +5 ranged touch (1d4)
Full Attack: Bite +3 melee (1d8-1) or Water Gun +5 ranged touch (1d4)
Space/Reach: 2.5 ft./5 ft.
Special Attacks: Water Gun, Aggressive
Special Qualities: Resistance to Cold 10 and Fire 10
Saves: Fort +4, Ref +4, Will +1
Abilities: Str 9, Dex 13, Con 12, Int 6, Wis 13, Cha 10
Skills: Swim +12
Feats: Combat Reflexes
Environment: Any aquatic or near aquatic.
Organization: Usually solitary
Challenge Rating: 1
Treasure: Standard.
Alignment: Usually Neutral
Advancement: 3-4 HD (Tiny), 5-6 HD (Small)
Level Adjustment:


Totodile are small and perpetually excited carnivores. Their mouths make up a considerable portion of their body, and they bite things that move, as well as things which don't move. Totodile are not terribly perceptive, but are always alert, and cannot sleep.

Combat

Tactics Round-by-Round:

Totodiles like to bite things, and take every opportunity to do so.

  • Round 1: Use Watergun
  • Round 2: Continue to fire watergun until opponents close to biting range, and then start biting.
  • Round 3: As above.

Aggressive (Ex): Totodiles are small, but they have huge teeth and unhesistantly bite down on anything that moves. Despite their size, Totodiles threaten a 5 foot area around them.

Watergun (Sp): Totodiles can fire a jet of compressed water out of their mouths. This can either collect in a puddle - in which case it acts as a create water spell cast by a druid of a caster level equal to their hit dice, or it can be used as a weapon - in which case it inflicts 1d4 points of bludgeoning damage (regular or subdual) and requires a ranged touch attack. In either case, it has Close range (25 ft. plus 5 feet per 2 hit dice).


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