Juvenile Kraken (5e)
5th edition (2014) Pointer +
Juvenile Kraken (pointer) [1] [2] | ||||||||||||
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Huge Monstrosity (Titans, Krakens), Chaotic Evil | ||||||||||||
Armor Class: 16 (natural armor) | ||||||||||||
Hit Points: 207 | ||||||||||||
Speed: 20 ft., swim 50 ft. | ||||||||||||
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Saving Throws: Str, Dex, Con, Int, Wis | ||||||||||||
Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks. | ||||||||||||
Damage Immunity: lightning | ||||||||||||
Condition Immunity: frightened, paralyzed | ||||||||||||
Senses: truesight 120 ft., passive Perception 12 | ||||||||||||
Languages: understands Abyssal, Celestial, Infernal, and Primordial but can't speak, telepathy 60 ft. | ||||||||||||
Habitat: Underwater | ||||||||||||
Challenge: 14 (11,500 xp)Proficiency Bonus (PB): +5 | ||||||||||||
FeaturesAmphibious. [3] The kraken can breathe air and water. ActionsMultiattack. If the kraken takes __ damage or more on a single turn from a creature inside it, the kraken must succeed on a DC __ Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the kraken. If the kraken dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 10 feet of movement, exiting prone. Legendary ActionsThe monstrosity can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The monstrosity regains spent legendary actions at the start of its turn. |
Unofficial Description: Young Kraken
Found in Adventures
Sources and Notes
- ↑ Mike Mearis (2019). Ghosts of Saltmarsh. (5e 2014) Wizards of the Coast. ISBN 0-7869-1640-0. p. 238-239. "The Styes" Licensed: © Wizards of the Coast (used under 'fair use' clause).
- ↑ habitat - suggested by Kraken Dungeon Master's Guide (5e) p.302-305
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e 2014) Wizards of the Coast. Licensed: OGL & CC-BY.
- ↑ Rule Tip: Round Down. Whenever you end up with a fraction in the game, round down, even if the fraction is one-half or greater, unless a rule explicitly tells you to round up. - Player's Handbook (5e) p.7, UA 2020 Subclasses Part 3.
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