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Satyr Variant (5e Race)


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Author: Eiji-kun (talk)
Date Created: 6-13-23
Status: Complete
Editing: Clarity edits only please
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Satyr Variant

Look, you should know by now that when it comes to feasting, it's Yours Truly here who puts on the best performance.
—Dios, The Lord of Grapes

This race is an alteration on the Satyr race established for 5e from Mythic Odysseys of Theros.

Description

Satyr are humanoid fey with goat legs and horns.

Height & Weight
Species Base Height Height Mod Base Weight Weight Mod Average
Satyr 4'6" +2d10 100 lbs. x (2d4) lbs. 5'5", 150 lbs

Satyr Variant Psychology

Satyr have a reputation of gregarious personalities and party-minded focus. They are driven by simple desires, with little care beyond it.

Territories

Satyrs appear in places populated by fey.

Satyr Variant Adventurers

Being driven by one's wants can lead a satyr to want to live a life of adventure.

Satyr Variant Names

Satyr names are typically greek-inspired in origins. Last names are uncommon but might be adopted.

Male Names: Pantoran, Selkath, Tholothian, Zygerrian

Female Names: Anemone, Demeter, Iara, Neith

Family Names: Last names are typically more titles gained by their adventures.

Satyr Variant Traits

Satyr Variant

Creature Type. Humanoid
Ability Score Increase. Dexterity +1, Charisma +2
Age. 15-100
Alignment. Satyr trend towards chaos due to their fey natures.
Size. Your size is Medium.
Speed. Your base speed is 30 feet.  
Fey. Your creature type is fey, rather than humanoid. 
Cliff Climber. You have advantage on Athletics and Acrobatics checks made to climb or retain one's balance. 
Dancing Stride. If you have moved at least 10 ft in the last round, your base movement speed of 30 ft becomes 40 ft until the end of your turn. 
Mirthful Leaps. Whenever you make a long or high jump, you can roll a d8 and add the number to the number of feet you cover, even when making a standing jump. This extra distance costs movement as normal. 
Ram. You can use your head and horns to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier. 
Reveler. You have proficiency in the Performance and Persuasion skills, and you have proficiency with one musical instrument of your choice.
Languages. You can speak, read, and write Common and Sylvan





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