Shoot the Strap (3.5e Maneuver)
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Black Rain (Counter) | |
Level: | 1 |
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Initiation Action: | Immediate Action |
Range: | Ranged Attack |
Target: | One Flat-Footed Creature |
Duration: | Instantaneous (See Text) |
Saving Throw: | Reflex Partial. |
The gunslinger couldn't escape the gang, but he knew he could save himself a second or two with a well-placed shot. Sorry Betty, he hoped she'd forgive him one day.
As part of initiating this counter, make an attack against a flat-footed creature. If the attack hits, instead of damaging the target, it instead damages the target clothes or armor. If the attack is able to deal at least 1 damage to the target’s armor or clothes (accounting for its hardness), instead of further damaging it it sever an important strap, belt or similar item. The target is allowed a Reflex to catch her falling clothes and armor.
On a failed save the target is considered to have donned their armor hastily until it can be properly donned again, and they are entangled by their own falling clothes and armor until they can use a standard action to somewhat adjust them. A successful save negated the entanglement , and the target only counts as having donned their armor hastily for 1 round.
At the GM’s discretion, if the loss of armor or clothes would cause a state of undress, then the initiator can immediately make a Bluff check to create a diversion to hide, with a +4 circumstance bonus. If the target was particularly attractive, then the bonus increases to +8.
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