Open main menu

Dungeons and Dragons Wiki β

Changes

Jet Jack (3.5e Equipment)

3 bytes removed, 07:13, 18 August 2012
no edit summary
== Jet Jack ==
[[Summary::Jet Jack is the street term for alchemical epinephrine (also known as adrenaline). It grants the effect of ''[[SRD:Haste|haste]]'' on its user for 5 rounds. | ]] This is an extraordinary effect, a result of the alchemical drugs, but as a drug it comes with a few side effects. The first use of it in a say has no side effects, but if used again within 24 hours users receive a -1 penalty to attack rolls and spell DCs as they become unable to concentrate on what they are doing for 1 minute. The penalty doubles for each subsequent use in the day.
If you take a second dose of jet jack in 24 hours you must make a DC 20 [[Fortitude]] save or become addicted. Each subsequent dose increases the DC by +5. Those who are addicted are compelled to keep taking doses of jet jack whenever a stressful situation comes up (such as combat), DC 15 + 1/2 user's HD [[Will]] save to resist, save negates. If the user made their save, or are unable to take a dose of jet jack (such as running out) they begin experiencing signs of withdrawal. Whenever a stressful situation shows up, they must succeed on a DC 15 + 1/2 user's HD [[Fortitude]] save or become fatigued, save negates. This applies even if normally immune to fatigue, as it is partly mental exhaustion. Fatigue lasts until rested, and stacks to become exhausted.