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→Making a Surge Fighter: More class features
Surge fighters play the same role in an adventuring party as the regular fighter; they are the frontman, the guy who gets up in the enemy's face to dish out damage and keep them busy while his companions perform their own jobs (wizards nuke, clerics heal, rogues stab guys in the back, et cetera, et cetera). The surge fighter is simply really, really good at it as long as he still has surge points. The surge fighter is flexible, though (albeit not quite as much as a normal fighter), and can play any melee or ranged combat role with ease.
'''Abilities:''' Like a regular fighter, the surge fighter's most important qualities are Strength and Constitution, to help him deal and take lots of damage. (The surge fighter doesn't really ''need'' the boost to Fortitude saves, but since he wants lots of Constitution anyways for a lot of hit points, it's something he should think about anyways.) Dexterity is also important for AC and Reflex saves, but is even more important if the surge fighter decides to be a ranged attacker. Intelligence and Charisma are pretty much dump stats, and Wisdom is barely more important than the other two (Will saves are the main reason to invest in Wisdom).
'''Races:''' Any race that can be a fighter can be a surge fighter. Any class whose favored class is fighter also favors surge fighter.
|-
|2nd||class="left" | +2 || +3 || +0 || +0
| class="left" | [[#Surge of Motion|Surge of Motion]]
|16
|-
|3rd||class="left" | +3 || +3 || +1 || +1
| class="left" | [[#Ability Surge|Ability Surge]], [[#Saving Surge|Saving Surge]], [[#Surge of Range|Surge of Range]]
|24
|-
|-
|5th||class="left" | +5 || +4 || +1 || +1
| class="left" | [[#Dispelling Surge|Dispelling Surge]], [[#Stable Surge of AirtimeMotion|Stable Surge of AirtimeMotion]], [[#Surge of Speed|Surge of Speed]]
|40
|-
|6th||class="left" | +6 /+1 || +5 || +2 || +2
| class="left" |
|48
|-
|7th||class="left" | +7 /+2 || +5 || +2 || +2
| class="left" | [[#Surge of Clarity|Surge of Clarity]]
|56
|-
|8th||class="left" | +8 /+3 || +6 || +2 || +2
| class="left" | [[#Fighter Bonus Feat|Fighter Bonus Feat]]
|64
|-
|9th||class="left" | +9 /+4 || +6 || +3 || +3
| class="left" |
|72
|-
|10th||class="left" | +10 /+5 || +7 || +3 || +3
| class="left" |
|80
|-
|11th||class="left" | +11 /+6/+1 || +7 || +3 || +3| class="left" | [[#Greater Dispelling Surge|Greater Dispelling Surge]]
|88
|-
|12th||class="left" | +12 /+7/+2 || +8 || +4 || +4
| class="left" | [[#Fighter Bonus Feat|Fighter Bonus Feat]]
|96
|-
|13th||class="left" | +13 /+8/+3 || +8 || +4 || +4
| class="left" |
|104
|-
|14th||class="left" | +14 /+9/+4 || +9 || +4 || +4
| class="left" |
|112
|-
|15th||class="left" | +15 /+10/+5 || +9 || +5 || +5
| class="left" |
|120
|-
|16th||class="left" | +16 /+11/+6/+1 || +10 || +5 || +5
| class="left" | [[#Fighter Bonus Feat|Fighter Bonus Feat]]
|128
|-
|17th||class="left" | +17 /+12/+7/+2 || +10 || +5 || +5
| class="left" | [[#Surge of Death|Surge of Death]]
|136
|-
|18th||class="left" | +18 /+13/+8/+3 || +11 || +6 || +6
| class="left" |
|144
|-
|19th||class="left" | +19 /+14/+9/+4 || +11 || +6 || +6| class="left" | <-any class features gained at this level->
|152
|-
|20th||class="left" | +20 /+15/+10/+5 || +12 || +6 || +6
| class="left" | [[#Fighter Bonus Feat|Fighter Bonus Feat]]
|160
| colspan="42" class="skill" |
'''Class Skills ([[Skill Points::2]] + [[SRD:Intelligence|Int]] modifier per level, ×4 at 1st level)'''<br/>
Climb,
Concentration,
Handle Animal,
Intimidate,
Jump,
Ride,
Search,
Sense Motive,
Spot,
Survival,
Swim, Truespeak,Tumble, Use Magic Device, Use Psionic Device, Use Rope}}
|}
{{sidebar|That's a lot of skills for someone only getting two skill points per level|I would have liked to just use [[SRD:Fighter|the normal fighter]]'s skill list and be done with it, but I found the absence of certain skills - namely [[SRD:Listen|Listen]] and [[SRD:Spot|Spot]] - to be rather jarring. It's like fighters are doddering idiots who are ''only'' good at fighting and need the rest of their party to care for them when doing everything else. I think ''every'' class should be at least theoretically capable of performing mundane tasks such as being aware of their surroundings or knowing when they're being swindled. (You'll notice that [[SRD:Bluff|Bluff]], [[SRD:Hide|Hide]], and [[SRD:Move Silently|Move Silently]] aren't on the list; just because somebody can notice cheats and sneaks doesn't mean they can be a cheat or a sneak themselves. Also, I envision the surge fighter as being just a ''little'' bit clumsier than the regular fighter, which is why [[SRD:Craft Skill|Craft]] isn't on the list even though the fighter has it. (Why the ''fighter'' of all classes has Craft, I'm not quite sure.)}}
====Class Features====
All of the following are class features of the <-class name->surge fighter. '''Weapon and Armor Proficiency:''' <-description of class weapon & armor proficiencies->. '''{{Anchor|Spells}}:''' <-Delete this section if this class does not cast spells. description of spellcasting abilities: on what stat save DCs are based, on what stat bonus spells are based, and what stat determines the highest level spell that can be cast.->. <-pluralized class name-> choose their spells from the following list: 0—<-spells, spells, spells-> 1st—<-spells, spells, spells-> 2nd—<-spells, spells, spells-> 3rd—<-spells, spells, spells-> 4th—<-spells, spells, spells-> 5th—<-spells, spells, spells-> 6th—<-spells, spells, spells-> 7th—<-spells, spells, spells-> 8th—<-spells, spells, spells-> 9th—<-spells, spells, spells-> {| class="zebra d20"|+ {{Anchor|Table: <-class name-> Spells Known}}|-! rowspan="2" | Level || colspan="10" | Spells Known|-! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup>|- | 1st || — || — || — || — || — || — || — || — || — || —|- | 2nd || — || — || — || — || — || — || — || — || — || —|- | 3rd || — || — || — || — || — || — || — || — || — || —|- | 4th || — || — || — || — || — || — || — || — || — || —|- | 5th || — || — || — || — || — || — || — || — || — || —|- | 6th || — || — || — || — || — || — || — || — || — || —|- | 7th || — || — || — || — || — || — || — || — || — || —|- | 8th || — || — || — || — || — || — || — || — || — || —|- | 9th || — || — || — || — || — || — || — || — || — || —|-| 10th || — || — || — || — || — || — || — || — || — || —|- | 11th || — || — || — || — || — || — || — || — || — || —|- | 12th || — || — || — || — || — || — || — || — || — || —|- | 13th || — || — || — || — || — || — || — || — || — || —|- | 14th || — || — || — || — || — || — || — || — || — || —|- | 15th || — || — || — || — || — || — || — || — || — || —|- | 16th || — || — || — || — || — || — || — || — || — || —|- | 17th || — || — || — || — || — || — || — || — || — || —|- | 18th || — || — || — || — || — || — || — || — || — || —|- | 19th || — || — || — || — || — || — || — || — || — || —|- | 20th || — || — || — || — || — || — || — || — || — || —|} '''{{Anchor|Power Points/Day}}:''' A <-class name->’s ability to manifest [[SRD:Powers|powers]] is limited by the [[SRD:Power Points|power points]] he has available. His base daily allotment of [[SRD:Power Points|power points]] is given on [[#Table: <-class name->|Table: <-class name->]]. In addition, he receives bonus [[SRD:Power Points|power points]] per day if he has a high <-relevant ability-> score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). His race may also provide bonus [[SRD:Power Points|power points]] per day, as may certain feats and items. '''{{Anchor|Powers Known}}:''' <-Delete this section if this class does not manifest powers. description of manifesting abilities: on what stat save DCs are based, on what stat bonus powers points are based, and what stat determines the highest level power that can be manifested.->. <-pluralized class name-> choose their powers from the following list: 0—<-powers, powers, powers->
No matter what other factors apply, the surge points are spent as the attack is declared - that is, before the attack roll is made. If the attack misses, the surge fails to do anything whatsoever (except maybe cause a highly localized atmospheric disruption — that's just a fancy way to describe displacing air, so don''{{Anchor|Maximum Power Level Known}}:''' This column determines t expect it to actually do anything) and the highest level power he can learn at this levelsurge points are wasted.
'''{{Anchor|<-class feature->}}:''' <-class feature game rule information->
<-... repeat as necessary.->
{| class="zebra d20"
|+ class="epic" |
<div>{{Anchor|Table: The Epic <-class name->Surge Fighter}}</div>Hit Die: d<-Die size for Hit Die->d10
|-
! Level !! Special!! Surge Points/Day
|-
| 21st || class="left" | <-any improvements to class features gained at this level, including any bonus feats->| 168
|-
| 22nd || class="left" | <-any improvements to class features gained at this level, including any bonus feats->| 176
|-
| 23rd || class="left" | <-any improvements to class features gained at this level, including any bonus feats->Bonus Feat | 184
|-
| 24th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->| 192
|-
| 25th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->| 200
|-
| 26th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->Bonus Feat | 208
|-
| 27th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->| 216
|- class
| 28th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->| 224
|- class
| 29th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->Bonus Feat | 232
|- class=
| 30th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->| 240
|- class="noalt"
| colspan="42" class="skill" |
|}
'''<-existing class feature->[[#Surge Points|Surge Points]]:''' <-how this class feature increases or accumulates at The epic levels-> '''<-another existing surge fighter continues to have eight surge points per class feature->:''' <-how this level, and may spend one surge point per class feature increases or accumulates level at epic levels-> <-Lather, rinse..any one time.->
'''{{Anchor|Bonus Feats }}:''' The epic <-class name-> surge fighter gains a bonus feat (selected from the list of epic <-class name-> surge fighter bonus feats) every <-number of feats per level-> three levels after 20th.
''Epic <-class name-> Surge Fighter Bonus Feat List:'' <[[SRD:Armor Skin|Armor Skin]], [[SRD:Combat Archery|Combat Archery]], [[SRD:Damage Reduction|Damage Reduction]], [[SRD:Devastating Critical|Devastating Critical]], [[SRD:Dire Charge|Dire Charge]], [[SRD:Distant Shot|Distant Shot]], [[SRD:Energy Resistance|Energy Resistance]], [[SRD:Epic Endurance|Epic Endurance]], [[SRD:Epic Leadership|Epic Leadership]], [[SRD:Epic Prowess|Epic Prowess]], [[SRD:Epic Toughness|Epic Toughness]], [[SRD:Epic Weapon Focus|Epic Weapon Focus]], [[SRD:Epic Weapon Specialization|Epic Weapon Specialization]], [[SRD:Exceptional Deflection|Exceptional Deflection]], [[SRD:Improved Combat Reflexes|Improved Combat Reflexes]], [[SRD:Improved Manyshot|Improved Manyshot]], [[SRD:Improved Stunning Fist|Improved Stunning Fist]], [[SRD:Improved Whirlwind Attack|Improved Whirlwind Attack]], [[SRD:Infinite Deflection|Infinite Deflection]], [[SRD:Instant Reload|Instant Reload]], [[SRD:Legendary Commander|Legendary Commander]], [[SRD:Legendary Rider|Legendary Rider]], [[SRD:Legendary Wrestler|Legendary Wrestler]], [[SRD:Overwhelming Critical|Overwhelming Critical]], [[SRD:Penetrate Damage Reduction|Penetrate Damage Reduction]], [[SRD:Perfect Two-Weapon Fighting|Perfect Two-Weapon Fighting]], [[SRD:Reflect Arrows|Reflect Arrows]], [[SRD:Spellcasting Harrier|Spellcasting Harrier]], [[SRD:Storm of Throws|Storm of Throws]], [[SRD:Superior Initiative|Superior Initiative]], [[SRD:Swarm of Arrows|Swarm of Arrows]], [[SRD:Two-Weapon Rend|Two-Weapon Rend]], [[SRD:Uncanny Accuracy|Uncanny Accuracy]]. In addition to the feats on this list of , the surge fighter may treat any feat designated as a [[SRD:Fighter Bonus Feats|Fighter Bonus Feat]], but not listed here, as being on his or her bonus feat list. Epic bonus feat progression replaces fighter bonus epic feats->feat progression.
====Human Surge Fighter Starting Package====