Accelerate Time (3.5e Spell)
| |||||||||
| |||||||||
Rate this article Discuss this article |
Transmutation | |
Level: | Bard 3, Sorcerer/Wizard 3, Psychic 3 |
---|---|
Components: | V, S |
Casting time: | 1 Standard Action |
Range: | Touch |
Target: | One creature |
Duration: | 1 round |
Saving Throw: | None |
Spell Resistance: | No |
The target of this spell gains all benefits of the haste spell, except that the target gains a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves. Those under the effect of this spell flicker from the temporal acceleration gaining an entire turn worth of action on their turn and a 50% miss chance against all attacks until the end of the spell's duration. This miss chance is ignored by another creature under the effect of this spell.
The duration of this spell can never be extended beyond 1 round.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Bard
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Psychic
Leziadv |
---|