Blunderbuss, Variant (3.5e Equipment)
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Blunderbuss
Martial Two-Handed Projectile
Cost: | 50 gp |
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Damage (Small): | 2d6 |
Damage (Medium)1: | 3d6 |
Critical: | x3 |
Range Increment: | 40' |
Weight2: | 10 lbs |
Type3: | Piercing |
HP4: | 10 |
Hardness: | 10 |
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
A blunderbuss is a large two-handed firearm with a bell-shaped cannon, designed for volley fire. A blunderbuss attack count as an area of effect for the purpose of dealing with swarm, and deal splash damage to all square adjacent to the primary target. You cannot deliver precision damage with a blunderbuss.
A blunderbuss it require a full-round action to reload as well as 10 bullets.
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