Cleric Armor (3.5e Equipment)
| |||||||||
Rate this article Discuss this article | |||||||||
Standard outfitting of Bar Khan clerics. |
Cleric ArmorEdit
Fairly standard-issue equipment for veteran clerics of the faith operating in the field, armors of this kind are quite prevalent throughout the continent and highly sought after by those who channel the power of the divine.
Size | Humanoid Cost |
Nonhumanoid Cost |
Armor Bonus |
Weight | Hit Points |
---|---|---|---|---|---|
Small | 1000 gp | 2000 gp | +7 | 25 lb. | 35 |
Medium | 1000 gp | 2000 gp | +7 | 50 lb. | 35 |
Non-Standard Sizes | |||||
---|---|---|---|---|---|
Fine | 500 gp | 1000 gp | +3 | 5 lb. | 35 |
Diminutive | 500 gp | 1000 gp | +3 | 5 lb. | 35 |
Tiny | 500 gp | 1000 gp | +3 | 5 lb. | 35 |
Large | 2000 gp | 4000 gp | +7 | 100 lb. | 35 |
Huge | 4000 gp | 8000 gp | +7 | 250 lb. | 35 |
Gargantuan | 8000 gp | 16000 gp | +7 | 400 lb. | 35 |
Colossal | 16000 gp | 32000 gp | +7 | 600 lb. | 35 |
Maximum Dex Bonus |
Armor Check Penalty |
Arcane Spell Failure |
Hardness |
---|---|---|---|
+0 | -6 | 40% | 10 |
Speed1 | |||||||||
---|---|---|---|---|---|---|---|---|---|
Base | 20 ft. | 30 ft. | 40 ft. | 50 ft. | 60 ft. | 70 ft. | 80 ft. | 90 ft. | 100 ft. |
Armored | 15 ft. | 20 ft. | 30 ft. | 35 ft. | 40 ft. | 50 ft. | 55 ft. | 60 ft. | 70 ft. |
|
Don | Don Hastily | Remove |
---|---|---|
4 minutes2 | 4 minutes1 | 1d4+1 minutes1 |
|
A Cleric's armor is a fairly standard half-plate outfitting, with brigandine-plated tassets, steel nasal helmet and a large amount of underpadding. The padded hempen underclothing and modest decoration convey a sense of austerity. Cleric armor is always masterwork; price and benefits are subsumed in the above statistics.
The cleric armor provides the following benefits when worn, on top of its general protective capabilities:
- A cleric armor counts as a masterwork skill tool for the Concentration and Heal skills.
- If you possess a divine spellcasting class, your casting-relevant ability score counts as 2 higher for the purpose of determining the number of spell slots or spells prepared.
- You count as having level 1 cold protection or your existing level of cold protection increases by +1 (see Protection against Cold, Frostburn pg. 9).
Craft (armorsmithing and tailoring) DC 25. Market Price 1,000 gp.
Back to Main Page → 3.5e Homebrew → Equipment → Mundane Armor → Expanded Armor