Destructive Smite (3.5e Maneuver)
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Champion's Might (Strike) | |
Level: | 4 |
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Prerequisite: | One Champion’s Might maneuver; smite class feature |
Initiation Action: | 1 standard action |
Range: | Melee attack |
Target: | One creature |
As part of initiating this maneuver, you must execute a smite. If the attack succeeds, your smite deals double damage (only your weapon damage, and any static improvement to damage such as that from your Strength modifier or your extra smite damage, is doubled), plus an extra 3d6 points of damage. If the attack roll is a critical threat, it automatically succeeds.
This maneuver is a supernatural ability.
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