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Drowned Master (5e)

 5th edition (2014) Pointer  + 

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Drowned Master [1] [2]
Medium Undead (Drowned Ones), Chaotic Evil
Armor Class: 14 (natural armor)
Hit Points: 157
Speed: 30 ft.
STR DEX CON INT WIS CHA
Saving Throws: Con, Wis
Skills: Perception
Damage Immunity: poison
Condition Immunity: poisoned
Senses: darkvision 60 ft., passive Perception 20
Languages: understands the languages it knew in life but can't speak
Habitat: Coastal, Urban
Challenge: 9 (5,000 xp)Proficiency Bonus (PB): +4

Features

Bound Together.

Cold Aura.

Undead Fortitude. [3] If damage reduces the drowned one to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success. the drowned ascetic drops to 1 hit point instead. 

Actions

Multiattack.

Greatsword. Melee Weapon Attack

Life-Draining Tentacle. Melee Weapon Attack

Necrotic Ink (Recharge 5-6).


Found in the following adventures:


Found in AdventuresEdit


BluerotEdit

List of Drowned MastersEdit

(1 official and unofficial Drowned Masters)

Sources and NotesEdit

  1. Mike Mearis (2019). Ghosts of Saltmarsh. (5e 2014) Wizards of the Coast. ISBN 0-7869-1640-0. p. 235. Licensed: © Wizards of the Coast (used under the 'fair use' clause).
  2. Habitat (unofficial) - User
  3. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e 2014) Wizards of the Coast. Licensed: OGL & CC-BY.

Related ArticlesEdit


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