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Energy Strike (3.5e Maneuver)

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Author: Zhenra-Khal (talk)
Date Created: 12/27/2016
Status: Complete
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Energy Strike
Veiled Knight (Strike) [Fire, Cold, Acid, Electricity, Sonic]
Level: 3
Prerequisite: Two Veiled Knight Maneuvers
Initiation Action: Standard action
Range: Melee
Target: One creature
Duration: Instantaneous
Saving Throw: None

As your blade strikes true, it leaves searing acid in its wake.

When you initiate this maneuver, choose of of: Acid, Cold, Electricity, Fire, or Sonic; The maneuver gains that descriptor. As part of the manuever, make one attack; The attack deals +3d6 extra energy damage of the appropriate type. This extra damage stacks with that granted by things like the Lesser Energy Surge maneuver or Flaming weapon property.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesVeiled Knight