Force Lance (3.5e Equipment)
| |||||||||
Rate this article Discuss this article |
Force LanceEdit
Price: | 44,000 GP |
---|---|
Body Slot: | Gauntlet/Glove |
Caster Level: | 6th |
Aura: | Moderate Universal |
Activation: | Move, Swift; Standard (See link) |
Weight: | 3 lb. |
A generic minor Rune Arm for example usage and specific weapons tables.
Force Lance is a Tier I +2 Implement Impulse Rune Arm. It is a gauntlet, taking up the hands slot. It requires the Rune Arm Legacy feat to use. It can be set to charge as a move action, gaining a charge immediately; Charging is maintained by a Swift action each round. It can hold up to two charges. Once it has at least 1 charge, it can be fired, expending all charges and dealing 1d4 Force damage per charge as a ranged touch attack; It has a +1 Enhancement bonus to attack and damage rolls.
Once used, if it is charged again within 1d4 rounds, it can backfire - Each round it is charged, the wielder must make a Will save (DC 11 + the number of times during that encounter the character has had to make this save) or it backfires, dealing its current damage (1d4+1 if one charge, 2d4+1 if two charges) to all creatures in a 5-foot radius of the wielder, including the wielder, and everyone in that radius (except the wielder) gets a Reflex save (DC equal to the Save DC for the Will save) for half damage.
It can also be used by a spellcaster to empower his 1st-level spells. He can either add the blast damage to the damage the spell deals, or to reduce the metamagic cost of a metamagic feat applied to any 1st-level spell by 1 spell level (If the level adjustment is reduced to +0, the casting time isn't increased by the metamagic if applied spontaneously).
Furthermore, it increases the caster's Caster Level by two when casting 1st-level spells while worn; And this caster level increase ignore Caster Level caps for any spell with the Force descriptor - Thus a 9th-level caster casting Magic Missile while wearing the rune arm could fire six missiles rather than five.
Prerequisites: Craft Wondrous Item, Rune Arm Legacy, Greater Magic Weapon and either Magic Missile or Spiritual Weapon.
Cost to Create: 22,000 GP, 1760 EXP, 44 days.
Back to Main Page → 3.5e Homebrew → Equipment → Wondrous Items