Full Power Ki Flurry (3.5e Maneuver)
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Anima River (Strike) [Force] | |
Level: | 3 |
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Prerequisite: | Two Anima River Maneuverss |
Initiation Action: | 1 Round |
Range: | Close |
Area: | Multiple 10-ft.-radius spreads (1 ki missile per 2 levels) |
Duration: | Instantaneous and See Text |
Saving Throw: | Reflex Half |
He threatened his family, he pillage his land, he would take all that he had!
You fire a single ki missile per two caster levels anywhere in range, each exploding in a 20-ft.-radius spreads and inflicting 1d6 force damage per two initiator level with a Reflex save granted to reduced the damage by half.
Multiple ki missile' base damage overlap; they do not stack. Instead each time a creature is struck by an additional missile it Reflex save is reduced by 1. If a missile epicenter is aimed at a creature it take an additional +1 damage per damage dice, this is cumulative from multiple missiles.
After using this maneuver you are Fatigued for 1 round.
Example: A creature struck by three directly aimed missile from a 9th level initiator would need need to make make a Reflex save at a -3 penalty to halves 4d6+12 force damages.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Anima River
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