Gravity Field (3.5e Feat)
| |||||||||
| |||||||||
Rate this article Discuss this article |
Gravity Field [Racial]
Prerequisites: Alter Gravity featureBenefit: A cosmin can perform a ritual to intensify gravity in a small area. Doing so requires 10 minutes and a DC 15 Concentration check. If successful, the ritual has altered a 30 feet (9 meters) spherical area centered on where the cosmin was standing when it finished the ritual, granting the area the heavy or light gravity trait. A DC 15 Spot check allows a creature to detect this Gravity Field due to rippling in the air along the border of the sphere, similar to a heat haze. The Gravity Field lasts for 1 hour if the cosmin remains within its borders after completing if, but dissipates 1d4 rounds after it leaves it, and it can't have more than one Gravity Field in existence at a time. As a secondary benefit, if anyone trains in heavy gravity for 1 hour each day for an entire month, it gains a +2 bonus on Climb, Swim, Jump and grapple checks, and its Strength score increases by 2 for the purposes of determining the weight it can carry, becoming also trained to avoid the effects of heavy gravity and overcoming the penalties of the Low Gravity Frame flaw. Those who train must continue to do so for one hour each day to retain this bonus, losing it if they miss an entire week of training and must undergo another month of daily training to regain the bonus.
Special: Training in light gravity allows the one training to ignore the penalties of light gravity and treat low gravity as light gravity. The same is true for the heavy gravity training, but applying the effect to extreme gravity.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
the bluez in the dungeonv |
---|