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Guild (5e)

 5th edition (2014) Pointer  + 

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Guild is a Group Patron in 5th edition, described in Tasha's Cauldron of Everything.

Unofficial Summary: Collection of craftsmen, artisans, merchants, masons, etc.

Types of GuildEdit


Guild Type
d6 Guild Types
1 Crafters' Guild
2 Merchant Consortium
3 Miracle Makers' Association
4 Moneychangers
5 Philosophical Faction
6 Identity Traders

Guild PerksEdit

With a guild as your group's patron, you gain the following perks.

  Accommidations.
  Equipment.
  Resources.
  Training.

Guild ContactEdit


Guild Contact
d6 Contact
1 The Perfectionist.
2 Attentive Overseer.
3 Hidden Benefactor.
4 Discerning Mentor.
5 Golem Guide.
6 Fallen Muse.

Guild RepresentativeEdit


Guild Representative Roles
Role Backgrounds
Researcher Acolyte, Entertainer, Guild Artisan, Sage
Negotiator Charlatan, Entertainer, Guild Artisan, Noble, Sailor
Saboteur Charlatan, Criminal, Guild Artisan, Soldier, Urchin
Guard Criminal, Folk Hero, Outlander, Sailor, Soldier
Explorer Acolyte, Folk Hero, Guild Artisan, Outlander, Sailor
Expert Any

Guild QuestsEdit


Guild Quests
d6 Quest
1 Deliver Goods.
2 Acquire Materials.
3 Eliminate a Rival.
4 The Masterpiece.
5 The Collector.
6 The Bill Comes Due.



Sources and NotesEdit


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