Guild (5e)
5th edition (2014) Pointer +
Guild is a Group Patron in 5th edition, described in Tasha's Cauldron of Everything.
Unofficial Summary: Collection of craftsmen, artisans, merchants, masons, etc.
Types of GuildEdit
Guild Type | |
---|---|
d6 | Guild Types |
1 | Crafters' Guild |
2 | Merchant Consortium |
3 | Miracle Makers' Association |
4 | Moneychangers |
5 | Philosophical Faction |
6 | Identity Traders |
Guild PerksEdit
With a guild as your group's patron, you gain
the following perks.
Accommidations.
Equipment.
Resources.
Training.
Guild ContactEdit
Guild Contact | |
---|---|
d6 | Contact |
1 | The Perfectionist. |
2 | Attentive Overseer. |
3 | Hidden Benefactor. |
4 | Discerning Mentor. |
5 | Golem Guide. |
6 | Fallen Muse. |
Guild RepresentativeEdit
Guild Representative Roles | |
---|---|
Role | Backgrounds |
Researcher | Acolyte, Entertainer, Guild Artisan, Sage |
Negotiator | Charlatan, Entertainer, Guild Artisan, Noble, Sailor |
Saboteur | Charlatan, Criminal, Guild Artisan, Soldier, Urchin |
Guard | Criminal, Folk Hero, Outlander, Sailor, Soldier |
Explorer | Acolyte, Folk Hero, Guild Artisan, Outlander, Sailor |
Expert | Any |
Guild QuestsEdit
Guild Quests | |
---|---|
d6 | Quest |
1 | Deliver Goods. |
2 | Acquire Materials. |
3 | Eliminate a Rival. |
4 | The Masterpiece. |
5 | The Collector. |
6 | The Bill Comes Due. |
Sources and NotesEdit
- Jeremy Crawford, Dan Dillon, Ben Petrisor, Taymoor Rehman (17 November 2020). Tasha's Cauldron of Everything. (5e 2014) Wizards of the Coast. ISBN 9780786967025. p. 93-96.
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