Jalzab (3.5e Equipment)
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Jalzab
Exotic One-Handed Melee
Cost: | 30 gp |
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Damage (Small): | 1d3 |
Damage (Medium)1: | 1d4 |
Critical: | ×2 |
Weight2: | 6 lbs |
Type3: | Piercing |
HP4: | 10 |
Hardness: | 5 |
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
The Jalzab, casually known as "swing-thingy", consists of a three-foot long wooden stick, reinforced with metal, made to be both light and sturdy. On the end of the stick are four slightly inwardly curved blades, roughly six inches long, and a point. It requires training to be used effectively, but it has more reach than most weapons used by characters who can employ the jalzab (bards, rogues, or especially stylish fighters) and can be used to deflect attacks or trip opponents.
This weapon was designed to be able to easily switch between directions; while wielding a jalzab, a character proficient with it cannot be flanked due to the ease with which you can redirect your attention and deflect attacks on both sides. Additionally, this design favors dexterity over strength, so you can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a jalzab sized for you, even though it isn’t a light weapon for you. In addition to this, you can apply your Dexterity modifier instead of your Strength modifier to damage rolls.
By hooking the inwardly curved blades around someone's ankle, you can use it to make trip attacks. If you are tripped during your own trip attempt, you can drop the swing-thingy to avoid being tripped yourself. If your trip attempt is successful, the point at the end of the stick can then be used to force the tripped opponent to stay down or impale himself, in the same manner as a rapier on the throat. Of course, you can just kill the dude by stabbing him in the face while lying on the ground, but that would lack style.
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