Lion Evolutions (3.5e Evolution)
| |||||||||
Rate this article Discuss this article |
LION EVOLUTIONSEdit
Knowledge: Religion
Lion Evolutions by LevelEdit
The lion begins as is typical, except that it starts with 2 hit dice.
- Evil: Level 9—Dire Lion - If the lion is evil, it gains the special attacks and qualities of a dire lion.
- Level 13—Hellcat - The dire lion grows to huge size and gains the special attacks and qualities of a hellcat.
- Level 17—Fiendish Hellcat - The hellcat gains the Fiendish template.
- Good: Level 9—Lammasu - If the lion is good, it gains the flight, special attacks, and qualities of a lammasu, except that it begins only knowing the spells of a level-1 Cleric. At every subsequent level, it gains another level in Cleric (continuous).
Personal EvolutionsEdit
- I. low-light vision or scent
- II. darkvision 60ft
- III. natural weapon: claw
- IV. rake (claw)
- V. cleric spells (lammasu)
- VI. auxiliary appendage: psionic lobe (hellcat) or wings (lammasu)
- VII. damage reduction 5/good (hellcat) or cleric spells (lammasu)
- VIII. invisible in light (hellcat) or cleric spells (lammasu)
- IX. cleric spells (lammasu)
Feature DefinitionsEdit
Cleric Spells: At every evolution, you may choose any one of the spells that your lammasu can cast. This spell becomes a once/day spell-like ability that you know.
Psionic Lobe: Gain an evolutionary +4 bonus to Charisma.
Wings: Gain the ability to fly. Flight speed is 30ft with poor maneuverability.
Author's NoteEdit
This was originally meant for use with the Animal Evolutionist homebrew class.