Mantle of the Creator (3.5e Template)
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Mantle of the CreatorEdit
Taking on a fragment of the power of a god of creation, you gain the ability to forge and reforge matter to your whim.
Creating a Mantle of the CreatorEdit
Mantle of the Creator is an inherited template, a result of taking on a fragment of the power of gods of creation.
Size and TypeEdit
The creature’s type changes to Outsider with the Native subtype. Do not recalculate the creature’s Hit Dice, base attack bonus, or saves. Size is unchanged.
Special AttacksEdit
Dawn of Creation (Sp): A creature with this template can duplicate the effects of a lyre of building's ability to construct and modify an area with the following exceptions: no performance check is required. Creation begins and runs automatically after activation, ending 1 hour after activation (or six days of work) with no concentration needed. And you may use this ability 1/day instead of weekly. While the effect is in play visible humanoid constructs of light flicker in and out of existence to perform the labor required.
While the effect is running, creatures within the area of effect benefit from a +6 sacred bonus to Craft checks.
Spell-Like Abilities (Sp): A creature with this template gains the following spell-like abilities depending on its Hit Dice, as indicated on the table below. The abilities are cumulative. Caster level equals a creature's character level, and the save DC is based on their highest mental ability modifier. Unlike most spell-like abilities, you must still pay any expensive material components or XP costs.
HD | SLAs |
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1-2 | 1/day-minor creation |
3-4 | 1/day-fertilize |
5-6 | 1/day-plant growth |
7-8 | 1/day-major creation, At will-minor creation |
9-10 | 1/day-fabricate |
11-12 | 1/day-raise dead |
13-14 | 1/day-wall of iron |
15-16 | 1/day-reticulating splines, At will-fabricate |
17-18 | true creation |
19-20 | genesis (casting time 30 minutes) |
Special QualitiesEdit
A creature with this template has all the special qualities of the base creature, plus the following special qualities.
Damage Reduction 5/- (if HD 10 or less) or 10/- (if HD 11 or more)
Darkvision 60 ft (Ex)
Immunities: Death effects, Disease, Petrification, and Polymorphing.
Resistances (Ex): Acid 10, Cold 10, Electricity 10, Fire 10, Sonic 10
Spell Resistance: Equal to 10 + the creature's HD.
AbilitiesEdit
Increase from the base creature as follows: Str +4, Dex +4, Con +4, Int +4, Wis +4, Cha +4.
Challenge RatingEdit
+4
Level AdjustmentEdit
+4
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