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Publication:Lost Ships

Lost Ships
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System: Dungeons and Dragons 2e 
Abbreviation: SJR1 
Series: SJR 
Author: Ed Greenwood 
Publisher: TSR 
Item Code: 9280 
Publication Date: 1990 
Format: Paperback 
Page Count: 96 
ISBN-10: 0880388315 
Preceded by: - 
Followed by: Realmspace
 
Product Blurb
Who among you who have dared to enter the starry deeps has not heard of the dark drifting derelicts of earlier spacefarers? The silent, menacing lairs of monsters that may hide great treasures for those bold enough to explore them? And what space-captain plies the spacelanes who does not dream of a bigger, sleeker, more powerful ship than his present one?

Lost Ships holds the answers that bold spacefarers have been seeking;

  • Monsters!
  • New spells to better arm intrepid adventurers.
  • New Ships! Twenty new ship types.
  • Flotsam of Space - mini-menaces that can bring space to exciting life.
  • New rules to help DMs run extended space adventures.
  • New adventuresv galore that can make any spacebound AD&D game campaign an exciting (and dangerous!) place for your characters!

Lost Ships is your first-class ticket to high adventure in space!

This text is quoted from promotion material. Text and images are copyrighted by the original publisher.

SJR1 Lost Ships is an accessory for the Spelljammer Campaign Setting.

It provides new rules for dry land characters entering space for the first time, space combat, ship handling and spelljamming. It also contains a number of adventure hooks useful for the Dungeon Master who wishes to bring his adventures into space, new spells, new creatures and an extensive catalogue of new ships. It was published by TSR in 1990.[1]

Lost ShipsEdit

ContentsEdit

  • How to Use Lost Ships - This chapter contains a short overview of the goals of the book and when the information contained within is most likely to be of use. It begins with an introduction by Elminster.
  • Adventures - This chapter consists of three parts: "Beginnings", "Amid the Stars", and "Any Port in a Spacestorm". The first section presents the Dungeon Master with a host of adventure hooks geared at getting the Player Characters into space for the first time. The second section consists of small encounters and problems that can be used to break up major incidents and adventures. The final section consists of adventures that bring floating space features into play, rather than planetary or space-base landings.
  • Flotsam of Space - This chapter handles space flotsam that characters may encounter on their travels through space, and adventure hooks that the Dungeon Master can bring into play.
  • New Spells - This chapter introduces a number of new space spells for both Wizards and Priests.
  • Personal and Ship Equipment - This chapter covers the sort of equipment that may be commonly found on Spelljammers, from the mundane to the magical, to the living.
  • New Monsters - Finally, a number of new monsters are introduced for Space-based campaigns, including two new species of Beholder and a new Neogi.

CreditsEdit

See alsoEdit

ReferencesEdit

  1. Ed Greenwood (1990). Lost Ships. (2e) TSR. ISBN 0880388315.
  • Spelljammer reference: SJR1
  • TSR reference: TSR 9280
  • ISBN: 0880388315

External linksEdit