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Sacred Silver Arrow (3.5e Maneuver)

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Author: Luigifan18 (talk)
Date Created: November 27, 2012
Status: Needs review
Editing: Clarity edits only please
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Sacred Silver Arrow
Devoted Spirit, Mystical Rain, Psychic Arrow (Strike) [Good, Water, Light, X-Discipline]
Level: 7
Prerequisite: One Mystical Rain maneuver, three Devoted Spirit maneuvers OR two Devoted Spirit maneuvers and one Psychic Arrow maneuver
Initiation Action: 1 standard action
Range: Ranged attack
Target: One creature
Duration: 2 rounds
Saving Throw: Will partial
No, not into the pit! It burns!

As part of this maneuver, make a single ranged attack. If it connects and your target is evil, it is stunned for 2 rounds and all of its defensive properties (damage reduction, spell resistance, spell dampening, energy resistance, energy hindrance, martial defense, evasion, mettle, fortification, etc.) are suppressed for that duration. (Basically, you have two rounds to beat the ever-loving crap out of it, though it still gets non-Dexterity/dodge bonuses to AC and is still able to make non-Reflex saving throws; also, it’s not considered helpless, so you can’t make coup de grace attacks.) The target is entitled to a Will save (DC 17 + your Charisma modifier) to reduce the duration of the stun to 1 round and avoid losing its defensive qualities.

If you score a critical hit with this maneuver, the stun duration is increased by 1 round.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesDevoted Spirit
Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesMystical Rain

Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesPsychic Arrow

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