Sea Spawn (5e)
5th edition (2014) Pointer +
Sea Spawn (pointer) [1] | ||||||||||||
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Medium Humanoid, Neutral Evil | ||||||||||||
Armor Class: 11 (natural armor) | ||||||||||||
Hit Points: 32 | ||||||||||||
Speed: 20 ft., swim 30 ft. | ||||||||||||
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Senses: darkvision 120 ft., passive Perception 10 | ||||||||||||
Languages: — | ||||||||||||
Habitat: Coastal, Underwater | ||||||||||||
Challenge: 1 (200 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesLimited Amphibiousness. [2] The sea spawn can breathe air and water, but needs to be submerged in the sea at least once a day for 1 minute to avoid suffocating. ActionsMultiattack.
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Unofficial Description: Humanoids transformed to have fish-like features by a powerful sea creature.
Sources and NotesEdit
- ↑ et. al., Mike Mearls (November 2016). Volo's Guide to Monsters. (5e 2014) Wizards of the Coast. ISBN 978-0-7869-6601-1. p. 189. Licensed: © Wizards of the Coast (used under 'fair use' clause).
- ↑ Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e 2014) Wizards of the Coast. Licensed: OGL & CC-BY.