Simple Skeleton (3.5e Template)
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Simple SkeletonEdit
A simplified version of the skeleton template, designed for quick applications on the fly.
Creating a Simple SkeletonEdit
Simple skeleton is an acquired template that can be added to any corporeal creature (other than an undead) that has a skeletal system (referred to hereafter as the base creature).
Size and TypeEdit
The creature's type changed to Undead. Do not change BAB or saves.
Hit DiceEdit
The skeleton retains the same HD, but they become d12s. They lose all class features.
SpeedEdit
Winged skeletons can’t use their wings to fly. If the base creature flew magically, so can the skeleton.
Armor ClassEdit
Natural armor bonus changes to a number based on the skeleton’s size:
Tiny or smaller | +0 |
Small | +1 |
Medium or Large | +2 |
Huge | +3 |
Gargantuan | +6 |
Colossal | +10 |
AttackEdit
A skeleton retains all the natural weapons, manufactured weapon attacks, and weapon proficiencies of the base creature, except for attacks that can’t work without flesh. A creature with hands gains one claw attack per hand; the skeleton can strike with each of its claw attacks at its full attack bonus.
Diminutive or Fine | 1 |
Tiny | 1d2 |
Small | 1d3 |
Medium | 1d4 |
Large | 1d6 |
Huge | 1d8 |
Gargantuan | 2d6 |
Colossal | 2d8 |
Special AttacksEdit
A skeleton retains none of the base creature’s special attacks.
Special QualitiesEdit
A skeleton loses most special qualities of the base creature. It retains any extraordinary special qualities that improve its melee or ranged attacks. A zombie gains the following special quality.
Immunity to Cold (Ex): Skeletons are not affected by cold.
Damage Reduction 5/Bludgeoning (Ex): Skeletons lack flesh or internal organs.
AbilitiesEdit
A skeleton’s Dexterity increases by +2, it has no Consitution or Intelligence score.
SkillsEdit
A skeleton has no skills.
FeatsEdit
A skeleton has no feats.
EnvironmentEdit
Any.
OrganizationEdit
Any.
Challenge RatingEdit
Depends on Hit Dice, as follows:
Hit Dice | Challenge Rating |
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1/2 | 1/6 |
1 | 1/3 |
2–3 | 1 |
4–5 | 2 |
6–7 | 3 |
8–9 | 4 |
10–11 | 5 |
12–14 | 6 |
15–17 | 7 |
18–20 | 8 |
TreasureEdit
None.
AlignmentEdit
Always True Neutral or Neutral Evil, depending if you are playing with fire or not.
AdvancementEdit
As base creature (or — if the base creature advances by character class).
Level AdjustmentEdit
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