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Slowdeath Strike (3.5e Maneuver)

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Author: Luigifan18 (talk)
Date Created: December 3, 2012
Status: Needs review
Editing: Clarity edits only please
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Slowdeath Strike
Organic Repast (Strike)
Level: 2
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: See text
Saving Throw: Fortitude negates
You are already dead.

As a standard action, you charge your blade with poison, then make a single melee attack. If it hits, your target has been dosed with slow death[1], and must make a Fortitude save against a DC of 12 + your Con modifier to fight it off. On a failure, the target takes an extra 1d6 points of damage from the poison. Each round thereafter, at the beginning of your turn, the victim must repeat the saving throw, taking 1d6 points of damage on a failure. On a successful save, the poison's effects end. The poison lingers for up to 5 rounds.

If you are a xenotheric creature, you can pay bio-energy charges for the following effects:

  • Increase the save DC by 1
  • Increase the damage die by 1 step, to a maximum of d20 (incurs bio-energy drain)
  • Increase the maximum potential duration by 1 round

Each bio-energy charge can only apply 1 of the above effects. For instance, you could pay 1 bio-energy charge to increase the save DC by 1 and pay 1 more bio-energy charge to increase the maximum potential duration by 1 round, or pay 2 bio-energy charges to increase the save DC by 2 or increase the maximum potential duration by 2 rounds, but paying 2 bio-energy charges wouldn't increase the save DC by 2 and increase the maximum potential duration by 2 rounds.



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