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Talk:Creation Ex Xeno (3.5e Feat)

1,051 bytes added, 21:19, 19 January 2011
I usually suck at balancing, so here's a question: suggestions
:::::::His example may be flawed, but this is still easily exploitable by a wizard level character. I haven't looked at all of the interconnected bits enough to have an opinion on whether it is ''too'' exploitable or not, as many wizard level characters have wealth loops and this is just another one, but I did want to chime in about your last response. - [[User:Tarkisflux|Tarkisflux]] 18:29, 19 January 2011 (UTC)
::::::::Yeah, you're right on expecting him to have read the talk page, I suppose, but I don't like editing other peoples pages without their OK, aside from grammar and spelling. But I have had a issue with him on my talk pages. I mention that the upper cap on a object that a race can make is 1,000,000 GP, somehow finding a member of said race and kidnapping it, torturing it until it doesn't think it's worth anything, and exploiting it, is automatically effective for getting 1,000,000 GP fast. Then he defends his scheme, despite me saying that it doesn't work that way, implying that he knows the mechanics of a race I'm writing better then me.
:::::::::Plus, his level twelve character is 106600 GP over his wealth by level expectation. Not that a wizard who makes things is expected to be within that range, but still. I'm not going to care about a comment which ignores what I'm asking for. I don't want a discussion about how rich you can get with this, I want people to help me balance this.--[[User:YX33A|YX33A]] 18:46, 19 January 2011 (UTC):::::::::::Let me explain why I didn't(and usually don't) receive his comment well: I want help fixing broken bit, not long discussion about how it's broken.--[[User:YX33A|YX33A]] 19:16, 19 January 2011 (UTC) :::::::::If you don't want people using this for wealth loops, just remove the possibility of it being "permanent". Make it a thing that ties up your bio-energy until the item is released, at which time it comes back as if it were normal drain. Then people who know what the item is won't buy it, and people who do just got fools golded a bit and won't be caught by it a second time. No weird value calculations required, which are exceptionally bizarre given that it's equally effective and people aren't paying full price "just because". :::::::::To compensate for this, allow it to be magical or act as other materials if you invest more points in it. Even consumables like acid or arrows are completely fine in a wizard level game, and might give you a reason to take a bizarre crafting. And you may want to consider a weight / volume limit in place of a cost limit, especially in a setup where it's not permanent and you can't just sell it anyway, to avoid things like Damocles' Ingot. - [[User:Tarkisflux|Tarkisflux]] 21:19, 19 January 2011 (UTC)