Open main menu

Dungeons and Dragons Wiki β

Changes

Counter Mage (3.5e Prestige Class)

2,042 bytes added, 15:55, 7 January 2016
no edit summary
{{Incomplete|Sections still missing}}
{{Author
|author_name=Justarandomperson
'''{{Anchor|Crush The Mind}} {{Su}}:''' A Counter Mage of this level can attempt to wipe the spell slots of a single creature by expending spell slots equal to the level of the creature he chose, for example, for a level 20 wizard he must spend 2 level 9 spell slots and 1 level 2 slot, or 2 level 8 slots and 2 level 2 slots etc. etc. The Counter Mage must then make a spellcraft check equal to (15 + the creature's caster level + it's spellcasting modifier) adding only half his spellcraft ranks. If he succeeds he rolls 5d4 and the creature must burn that many spell slots starting from the top ones. This ability is considered an enchantment, the only enchantment that a Counter Mage can cast. This ability threatens the Counter Mage as well, because afterwards he takes 1d4 typeless magic damage + the number of spell slots he wiped out and also becomes fatigued.Even if the spellcraft check fails, the spell slots used are still expanded.
'''{{Anchor|Total Cancelation}} {{Su}}:''' A Counter Mage's apotheosis is that he can cast, once per day, an antimagic field with a radius of 300 ft. around himself that cancels magic completely in this area. No magical item can be used and no spell or spell like ability can be cast inside this field. The Counter Mage must burn 2 spell slots of every level of spell slots from 6 to 9 and 3 spell slots of every level of spell slots from 0 to 5 (this must be done on the list of spells from the spellcasting class with the best caster level). The fied works exactly as an [[SRD:antimagic field]] except of the following : The field dispells any effect, banishes any summons and cancels completely any spells, furthermore all magical items are instantly affected by Natural Counterpselling although they sre allowed a will save and all spell like abilities are suppressed for 1d10 hours after this antimagic field is gone. This field doesn't work on creatures that were brought through planar binding or other forms of planar travel, although a gate or portal can't be opened inside the field. Artifacts and deities are not affected. Every spellcaster that happens to have an ongoing effect from a spell originating from himself, must succeed on a Will save equal to Counter Mage casting a 9th level spell or lose all his spell slots and spellcasting abilities for 1d4 hours after the field is gone. Furthermore everyone gets a spell failure 25% for 1d6 hours after the field is gone or they are outside his perimeter. The field has a duration of 10 minutes + as long as the Counter Mage concentrates, for every round he concentrates he burns 1 random spell slot (roll a d10, reroll on a 10 or if you roll a level of spell slots that are used completely). When there are no more spell slots to burn the antimagic field vanishes. After the duration of Total Cancelation the Counter Mage becomes exhausted. '''{{Anchor|Counterspell God}}:''' A Counter Mage can now use counterspell as a free action in his own round without being "ready" but he must be able to see the source of the spell, concealment works against him.