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Deisteel (3.5e Equipment)

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Alloying deisteel utterly ruins it; it cannot be combined with other materials (through the [[Material Composite (3.5e Equipment)|material composite]] enhancement, by example). Deisteel items are very light and only weigh 25% of an item's original weight. Items made out of deisteel count as both [[SRD:Adamantine|Adamantine]] and [[SRD:Mithral|Mithral]]. Finally deisteel does not rust and appear to be unaffected by age, thus it cannot be magically rusted or it hardness decreased.
A deisteel possess properties which make it ideal for weapon making, treat it as both an [[SRD:Adamantine|Adamantine]] and [[SRD:Mithral|Mithral]] weapon. A deisteel weapon possess incredible force, it critical hit threat and multiplier increase by 1 (to a maximum of x5), this effect is applied after other effect which affect the weapon's critical hit ability (such as the [[SRD:Improved Critical|Imporved Improved Critical]] feat). A deisteel projectile weapon also has it range increased by 50%, which stack with any ability which also increase it range.
When applied to the construction of armor or shield it grant great flexibility and protection. A deisteel armor or shield count as [[SRD:Adamantine|Adamantine]] and [[SRD:Mithral|Mithral]]. The damage reduction granted by the armor and shield stack with each other and other permanent source of DR. Deisteel armor also greatly lessen otherwise fatal blows, attacks with extra multiples of damage are reduced by one multiple (such as a ×3 critical hit becoming a ×2 critical hit). Attacks that grant extra physical damage dice reduce the extra dice by half (so a rogue with 4d6 sneak attack deals 2d6 sneak attack instead but extra [Fire] damage dice from a flaming weapon would not).