Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Eldritch Warrior (3.5e Alternate Class Feature) + (An eldritch warrior is a fighter who has learned to use spellcasting in addition to her martial capacities. Sacrificing a vast amount of martial mastery, the eldritch warrior makes uses of the additional versatility granted by her spellcasting abilities.)
- Axe of Perun (3.5e Spell) + (An electrical supreme variant of ''ice axe'' that draws upon the power of [http://en.wikipedia.org/wiki/Perun Perun], leader of the Slavic pantheon and deity of thunder and lightning.)
- Civilized Monster (3.5e Alternate Class Feature) + (An elegant monster for a more civilized age.)
- Rosethorn (3.5e Equipment) + (An elegant weapon, made to perform deadly attacks. Appreciated by swashbuckling warriors and druids.)
- Aether (3.5e Deity) + (An elemental air god who takes residency on the Material Plane.)
- Elemental-of-Ideology (3.5e Template) + (An elemental can be a spirit that embodies not only the elements, but also more complex things, such as an ideology, or a concept.)
- Elemental Daredevil (3.5e Alternate Class Feature) + (An elemental daredevil is a swashbuckler who descends from a dragon, outsider or powerful magic users who had an affinity for an element. They use their residual magical abilities and combine them with their swordplay.)
- Gund (3.5e Deity) + (An elemental earth god who takes residency on the Material Plane.)
- Raith (3.5e Deity) + (An elemental fire goddess who takes residency on the Material Plane.)
- Elemental Mentalist (3.5e Alternate Class Feature) + (An elemental mentalist sacrifices the ability to implant tricks to instead learn to use spells of specific elements. These mesmerist are often associated with geniekind, using guile and trickery alongside their powerful elemental magic,)
- Elemental Sizzleband (3.5e Equipment) + (An elemental ring that grants the wearer elemental powers of acid.)
- Elemental Rimeband (3.5e Equipment) + (An elemental ring that grants the wearer elemental powers of cold.)
- Elemental Combustband (3.5e Equipment) + (An elemental ring that grants the wearer elemental powers of fire.)
- Elemental Chimeband (3.5e Equipment) + (An elemental ring that grants the wearer elemental powers of sound.)
- Elemental Shockband (3.5e Equipment) + (An elemental ring that grants the wearer elemental powers of electricity.)
- Elnade (3.5e Deity) + (An elemental water goddess who takes residency on the Material Plane.)
- Chromatic Dwarf (3.5e Race) + (An elementally influenced race of dwarves.)
- Portable Cot (3.5e Equipment) + (An elevated bed frame for travelers.)
- Elf, Variant (3.5e Race) + (An elf which is actually usable, and delivers us from the intense pain of a thousand elven breeds.)
- Radiant Champion (3.5e Class) + (An elite holy warrior of the church, whose … An elite holy warrior of the church, whose goal is not to route out and punish evil, but to protect his allies, and the innocent who cannot protect themselves. These righteous defenders are powered by a close personal relationship with their deity, and link to the positive energy plane itself.link to the positive energy plane itself.)
- Elsebane (3.5e Equipment) + (An elsebane weapon embodies a strange sort of xenophobia — if the target isn't the right enemy, it will make them into it.)
- Skaldic Maestro (3.5e Class) + (An emotional mage who projects rage)
- Attunement Staff (3.5e Equipment) + (An empty staff)
- Agar in a Jar (5e Magic Item) + (An enchanted jar that allows you to summon gelatinous cubes to fight for you.)
- Amber Vial (3.5e Equipment) + (An enchanted potion vial that makes one kind of potion when ingredients are poured in.)
- Defiant (3.5e Equipment) + (An enchantment that evens the odds.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)