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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Duergar Pantheon (5e) + (Duergar)
- Duergar Despot (5e) + (Duergar Cyborgs)
- Duergar Screamer (5e) + (Duergar sonic tunneling construct.)
- Duergar Warlord (5e) + (Duergar war leader)
- City Watch (5e) + (Duly ordaned keeper of the peace)
- Dire Shark (3.5e Monster) + (Dun dun..... dun dun.... dun dun...)
- Grimoire of the Balanced Wheel (3.5e Sourcebook) + (Dungeons and Dragons 3.5 has been around f … Dungeons and Dragons 3.5 has been around for a while now, and has often been hailed as one of the better games created with the [http://en.wikipedia.org/wiki/GNS_Theory#Gamist gamist] goal in mind. However, the game itself has any number of flaws, each one requiring a myriad of house rules in order to make the game function more easily. This sourcebook is one that brings together different rules in order to allow for more streamlined games whose main goal is to make the game faster and easier, specifically around what a DM might expect of PCs and easy tables with which one can make monsters on the fly.th which one can make monsters on the fly.)
- Sans' Karmic Bone Barrage (3.5e Spell) + (Dunk on mass murderers by assaulting them with a furious barrage of bones dealing damage over time.)
- Duodrone (5e) + (Duodrones are [[Modron (5e)|modron]]s ([[SRD5:Construct|construct]]s) made of two, connected rectangular boxes with arms and legs.)
- Astral Phantom (3.5e Power) + (Duplicate ''[[Astral Assistance (3.5e Spell)|astral assistance]]'', ''[[Astral Protector (3.5e Spell)|astral protector]]'', and ''[[Astral Invader (3.5e Spell)|astral invader]]''.)
- Master the Four Winds (3.5e Utterance) + (Duplicate ''[[SRD:Control Winds|control winds]]'', or dampen wind and sound in an area.)
- Reborn Through Blood (3.5e Maneuver) + (Duplicate ''[[SRD:True Resurrection|true resurrection]]'' at great cost to yourself.)
- Vital Drain (3.5e Maneuver) + (Duplicate ''[[SRD:Vampiric Touch|vampiric touch]]'', even making it as part of an attack.)
- Contingent Message (3.5e Utterance) + (Duplicate the effect of ''[[SRD:Magic Mouth|magic mouth]]'' or do so in text format.)
- Thousand Demon Blade (3.5e Maneuver) + (Duplicate the effects of ''[[SRD:Blade Barrier|blade barrier]]''.)
- Crushing Commentary (3.5e Maneuver) + (Duplicate the effects of ''[[SRD:Crushing Despair|crushing despair]]'' on one target, or drive them even further into sadness, rendering them staggered.)
- Anger the Sleeping Earth (3.5e Utterance) + (Duplicate the effects of ''[[SRD:Earthquake|earthquake]]'', or reshape the land with ''[[Reticulating Splines (3.5e Spell)|reticulating splines]]''.)
- Vision Sharpened (3.5e Utterance) + (Duplicate the effects of ''[[SRD:See Invisibility|see invisibility]]'', or become ''[[SRD:Invisibility|invisible]]'' yourself.)
- Salamander's Cloak (3.5e Invocation) + (Duplicate the effects of ''fire shield''.)
- Penetrating Vision (3.5e Power) + (Duplicate the effects of a [[SRD:Ring of X-Ray Vision|Ring of X-Ray Vision]].)
- Unexpected Counter (3.5e Maneuver) + (Duplicates a counter you know of level 4 or below.)
- Return the Favor (3.5e Maneuver) + (Duplicates a martial strike that targeted you.)
- Lesser Strike of the True Path (3.5e Maneuver) + (Duplicates a strike of level 4 or below.)
- Strike of the True Path (3.5e Maneuver) + (Duplicates a strike you know of level 7 or below.)
- See Those who Have Yet to Die (3.5e Maneuver) + (Duplicates the Deathwatch spell.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)