Supersonic Dash (3.5e Maneuver)
| |||||||||
| |||||||||
Rate this article Discuss this article |
Aerial Ace (Rush) [Sonic] | |
Level: | 7 |
---|---|
Prerequisite: | Needs three Aerial Ace maneuvers |
Initiation Action: | Move Action |
Range: | See Text |
Area: | Cone; See Text |
Duration: | Instantaneous |
Saving Throw: | Fortitude partial |
You accelerate rapidly and generate a supersonic boom in your wake. You may make a single move action in a straight line. If your path passes you over opponents, you may overrun them as if you had the Improved Overrun feat. At the end of your movement, you project a cone of sonic energy in your wake; the size of the cone is based on the distance moved. For example, if you moved 30 ft, the cone is 30 ft. If you moved 90 ft, the cone is 90 ft. Those in the cone effect take 10d6 sonic damage and are permanently deafened and stunned for 1 round. A successful Fortitude save (DC 17 + Dex) halves the damage and negates the deafening and stunning effects. You provoke attacks of opportunity from movement as normal.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Aerial Ace
Eiji-kunv |
---|