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TK Hold (3.5e Power)

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Author: Leziad (talk)
Date Created: 7th June 2019
Status: Complete
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TK Hold
Psychokinesis [Force]
Level: Kineticist 3
Display: Auditory
Manifesting Time: 1 Standard Action
Range: Touch
Area: 5 ft.-square
Duration: Concentration
Saving Throw: Reflex Partial, Fortitude Negate (see text)
Power Resistance: No
Power Points: 5


You instantly create a strong telekinetic barrier in any square within range. Any creature which attempt to pass through this square take 1d6 force damage and must make a Reflex save or become Immobilized until the end of your turn. If a creature was moving at any speed higher than 30 ft, then they take 5d6 damage instead and take a -4 penalty on it Reflex save. The barrier lasts as long as you concentrate, however if you move in any way the power immediately ends.

This square acts as total cover from projectiles, stopping them and dealing 5d6 force damage to them, which usually result in their destruction. Finally this can even stop lines and ray, with successful opposed manifester level check, causing them to remain suspended in the air, once the power's duration ends they carry on with their trajectory.

Augment: You can augment this power in one or more of the following ways.

1. For every additional power point you spend, you increase the damage dealt by +1 for slow moving targets or +1d6 for fast moving targets.

2. For every 4 additional power points you spend, you may double the area of the power following normal DnD multiplications (10 ft, 15 ft, 20 ft. and etc).

3. For an additional 4 power points you spend, you may make this power selective. Allowing any creature or projectile of your choice to pass through the area unhindered and unharmed. Any objects or creature you are not aware of are blocked by default.

4. For an additional 8 power points you spend, you may manifest this power as an immediate action.

For every two additional power points you spend on any augmentation, the DC rises by +1.



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