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The Zenith (3.5e Location)

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Author: Boss (talk)
Date Created: 1/15/12
Status: Incomplete
Editing: Clarity edits only please
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The ZenithEdit

Where do the twisted images of the darkest nightmares come from? Where do the gods never turn their eyes? Right above the planes, at the Zenith.

Planar TraitsEdit

This plane can only be reached by the following spell:

  • Zenith Travel: Sorcerer/Wizard 3, Cleric 2, Druid 4, Bard 5, Psion 1

Physical TraitsEdit

  • Time: Always Night, but the Red Star (which seems to be the size of a pebble in the sky) moves like a sun, marking the passage of time. The moons make a ring around it, making a constant zenith.
  • Size: Planet-shaped, the size of the material plane.

Elemental, Energy, Alignment and Magic TraitsEdit

  • Magic Traits: Necromantic spells are doubled; other spells are halved.

Planar ConnectionsEdit

The Zenith is disconnected from the other planes, orbiting around them.

InhabitantsEdit

The Smokks, Arbogs, and Keelee are its intelligent races, while the non-intelligent creatures are as before but doubled in size differentiation (from medium-size).

Movement and CombatEdit

Creatures are more agile on the Zenith (conditional +2 Dexterity), and move 1.5 times normal speed and take one normal standard round (attacks, spells,etc) and a second round where conditions are halved (.

Features ofEdit

Info.

EncountersEdit

Info.

UsingEdit

Info.



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