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Thousand Teeth (5e)

 5th edition (2014) Pointer  + 

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Thousand Teeth (Individual) [1]

Lineage: Legendary Crocodile
Class:
CR: 6 (2,300)
Alignment: Neutral Evil
Affiliations:


[2]Thousand Teeth is an ancient legendary crocodile that terrorized a clan of lizardfolk near Saltmarsh in the Dunwater River.

Thousand Teeth (Individual) (pointer) [1] [3]
Large Monstrosity (Crocodiles, Legendary Crocodiles), Neutral Evil
Armor Class: 12 (natural armor)
Hit Points: 93
Speed: 30 ft., swim 30 ft.
STR DEX CON INT WIS CHA
Saving Throws: Str, Con
Skills: Athletics, Stealth
Senses: passive Perception 10
Languages:
Habitat: Swamp
Challenge: 6 (2,300 xp)Proficiency Bonus (PB): +3

Features

Hold Breath. [4] The crocodile can hold its breath for 30 minutes.

Legendary Resistance (2/Day). [4] If the crocodile fails a saving throw, it can choose to succeed instead. 

Actions

Multiattack.

Bite. Melee Weapon Attack

Tail. Melee Weapon Attack

Legendary Actions

The monstrosity can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The monstrosity regains spent legendary actions at the start of its turn.

Detect.

Lunge.

Bite (Costs 2 Actions).

Unofficial Description: Ancient crocodile


Found in AdventuresEdit


Sources and NotesEdit

  1. 1.0 1.1 Mike Mearis (2019). Ghosts of Saltmarsh. (5e 2014) Wizards of the Coast. ISBN 0-7869-1640-0. p. 63, 84-85, 256. (Danger at Dunwater (5e)) Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. GoS p.84-85, 254 (summarized)
  3. habitat (Swamp) - suggested by "Crocodile" Dungeon Master's Guide (5e) p.302-305
  4. 4.0 4.1 Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e 2014) Wizards of the Coast. Licensed: OGL & CC-BY.

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