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War Macuahuitl (3.5e Equipment)

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Author: Zarathustra21 (talk)
Date Created: 18/10/2021
Status: Complete
Editing: Clarity edits only please
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War Macuahuitl

Exotic One-Handed Melee

Cost: 35 gp
Damage (Small): 1d10
Damage (Medium)1: 1d12
Critical: 20x3
Weight2: 10 lbs
Type3: Bludgeoning or Slashing
HP4: 10
Hardness: 5

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.


The War Macuahuitl is a heavy hand-and-a-half version of the Macuahuitl and is usable in two hand, as well as in one hand but with some disadvantage due to the weapon's lenght and weight. While the War Macuahuitl is usually featured with six to eight obsidian blades on each side, the War Macuahuitl usually has fourteen to sixteen blades on each side. It has all the heft of a club and the cutting power of a sword without the use of any metal parts, making it an ideal weapon in pre-smithing civilizations. Its obsidian edge is sharp enough to slice through bone, and its club body could be used to injure without breaking skin. A wielder can turn the War Macuahuitl on its side and deal only bludgeoning damage without taking any penalty to attack.

A War Macuahuitl is too large to use in one hand without special training; thus, it is an exotic weapon. A character can use a War Macuahuitl two-handed as a martial weapon.


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