Warmace (3.5e Equipment)
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Warmace
Exotic One-Handed Melee
Cost: | 75 gp |
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Damage (Small): | 1d8 |
Damage (Medium)1: | 1d10 |
Critical: | 20/x3 |
Weight2: | 12 lbs |
Type3: | Bludgeoning and Piercing |
HP4: | 10 |
Hardness: | 8 |
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
This heavy mace is capable of striking with great impact, inflicting striking damage and piercing foes with it flange. A warmace is too large to use in one hand without special training; thus, it is an exotic weapon. A character can use a warmace two-handed as a martial weapon.
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